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Split up algorithms to several sub files
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headers/mee/Dice.hpp
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65
headers/mee/Dice.hpp
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//myClasses/Dice.hpp
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//Matthew Ellison
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// Created: 1-26-19
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//Modified: 1-26-19
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//This is a simple class to simulate a dice for games
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///This file has to be modified slightly to work with windows because the random_device does not work correctly
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/*
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Copyright (C) 2018 Matthew Ellison
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef DICE_HPP
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#define DICE_HPP
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#include <random>
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#include <cinttypes>
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//Use this for anything besides Linux. It replaces random_device
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//I know this doesn't work correctly with mingw on Windows, not sure about msbuild or mac so I don't take the chance
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#ifndef __linux
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#include <ctime>
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#endif //ifndef linux
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namespace mee{
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template<class T>
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class Dice{
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private:
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T face; //Holds the currently rolled number
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T sides; //Holds the number of sides the dice has
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std::default_random_engine generator; //The number generator that all the numbers come from
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std::uniform_int_distribution<T> dist; //A distribution to make sure the numbers come out relatively evenly
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public:
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#ifdef __linux
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Dice(T sides = 6) : face(1), sides(sides), generator(std::random_device{}()), dist(1, sides) { }
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#else
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Dice(T sides = 6) : face(1), sides(sides), generator(time(0)), dist(1, sides) { }
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#endif //ifdef linux
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//Setup ways to get information from the class
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T getFace() const { return face; }
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T getSides() const { return sides; }
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//Used to simulate rolling the dice. Returns the new number
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T roll() {
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face = dist(generator);
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return face;
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}
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};
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} //namespace mee
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#endif //DICE_HPP
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