diff --git a/headers/mee/Dice.hpp b/headers/mee/Dice.hpp
index 999d687..4f7e275 100644
--- a/headers/mee/Dice.hpp
+++ b/headers/mee/Dice.hpp
@@ -1,11 +1,10 @@
-//myClasses/Dice.hpp
+//myClasses/headers/mee/Dice.hpp
//Matthew Ellison
-// Created: 1-26-19
-//Modified: 1-26-19
+// Created: 01-26-19
+//Modified: 07-02-21
//This is a simple class to simulate a dice for games
-///This file has to be modified slightly to work with windows because the random_device does not work correctly
/*
- Copyright (C) 2018 Matthew Ellison
+ Copyright (C) 2021 Matthew Ellison
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
@@ -20,19 +19,11 @@
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see .
*/
-
-#ifndef DICE_HPP
-#define DICE_HPP
+#ifndef MEE_DICE_HPP
+#define MEE_DICE_HPP
#include
-#include
-//Use this for anything besides Linux. It replaces random_device
-//I know this doesn't work correctly with mingw on Windows, not sure about msbuild or mac so I don't take the chance
-#ifndef __linux
-#include
-#endif //ifndef linux
-
namespace mee{
@@ -41,25 +32,28 @@ template
class Dice{
private:
T face; //Holds the currently rolled number
- T sides; //Holds the number of sides the dice has
+ T sides; //Holds the number of sides the dice has
std::default_random_engine generator; //The number generator that all the numbers come from
std::uniform_int_distribution dist; //A distribution to make sure the numbers come out relatively evenly
public:
- #ifdef __linux
- Dice(T sides = 6) : face(1), sides(sides), generator(std::random_device{}()), dist(1, sides) { }
- #else
- Dice(T sides = 6) : face(1), sides(sides), generator(time(0)), dist(1, sides) { }
- #endif //ifdef linux
+ Dice(T sides = 6) : face(1), sides(sides), generator(std::random_device{}()), dist(1, sides){
+ }
//Setup ways to get information from the class
- T getFace() const { return face; }
- T getSides() const { return sides; }
+ T getFace() const{
+ return face;
+ }
+ T getSides() const{
+ return sides;
+ }
//Used to simulate rolling the dice. Returns the new number
- T roll() {
+ T roll(){
face = dist(generator);
return face;
}
};
+
} //namespace mee
-#endif //DICE_HPP
+
+#endif //MEE_DICE_HPP
diff --git a/headers/mee/Stopwatch.hpp b/headers/mee/Stopwatch.hpp
index 035d1fb..c67f223 100644
--- a/headers/mee/Stopwatch.hpp
+++ b/headers/mee/Stopwatch.hpp
@@ -19,17 +19,18 @@
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see .
*/
-
-
-#ifndef STOPWATCH_HPP
-#define STOPWATCH_HPP
+#ifndef MEE_STOPWATCH_HPP
+#define MEE_STOPWATCH_HPP
#include
#include
#include
+
namespace mee{
+
+
class Stopwatch{
public:
//Create an error class
@@ -202,6 +203,8 @@ std::ostream& operator<<(std::ostream& out, Stopwatch& timer){
bool num = timer.hasStopped;
return out;
}
+
+
} //end namespace mee
-#endif //end STOPWATCH_HPP
+#endif //end MEE_STOPWATCH_HPP
diff --git a/test/mee/testDice.cpp b/test/mee/testDice.cpp
index 70edcb8..7d9e4b8 100644
--- a/test/mee/testDice.cpp
+++ b/test/mee/testDice.cpp
@@ -25,7 +25,7 @@
#include
#include "Dice.hpp"
-const uint64_t LENGTH_OF_TEST = 100; //How many times the dice will get rolled * the number of sides
+const uint64_t LENGTH_OF_TEST = 100; //How many times the dice will get rolled * the number of sides
int main(){