//myClasses/headers/mee/Dice.hpp //Matthew Ellison // Created: 01-26-19 //Modified: 07-02-21 //This is a simple class to simulate a dice for games /* Copyright (C) 2021 Matthew Ellison This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef MEE_DICE_HPP #define MEE_DICE_HPP #include namespace mee{ template class Dice{ private: T face; //Holds the currently rolled number T sides; //Holds the number of sides the dice has std::default_random_engine generator; //The number generator that all the numbers come from std::uniform_int_distribution dist; //A distribution to make sure the numbers come out relatively evenly public: Dice(T sides = 6) : face(1), sides(sides), generator(std::random_device{}()), dist(1, sides){ } //Setup ways to get information from the class T getFace() const{ return face; } T getSides() const{ return sides; } //Used to simulate rolling the dice. Returns the new number T roll(){ face = dist(generator); return face; } }; } //namespace mee #endif //MEE_DICE_HPP