//myClasses/Dice.hpp //Matthew Ellison // Created: 1-26-19 //Modified: 1-26-19 //This is a simple class to simulate a dice for games ///This file has to be modified slightly to work with windows because the random_device does not work correctly /* Copyright (C) 2018 Matthew Ellison This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #ifndef DICE_HPP #define DICE_HPP #include #include //Use this for anything besides Linux. It replaces random_device //I know this doesn't work correctly with mingw on Windows, not sure about msbuild or mac so I don't take the chance #ifndef linux #include #endif //ifndef linux namespace mee{ class Dice{ private: uint64_t face; //Holds the currently rolled number uint64_t sides; //Holds the number of sides the dice has std::default_random_engine generator; //The number generator that all the numbers come from std::uniform_int_distribution dist; //A distribution to make sure the numbers come out relatively evenly public: #ifdef linux Dice(uint64_t sides = 6) : face(1), sides(sides), generator(std::random_device{}()), dist(1, sides) { } #else Dice(uint64_t sides = 6) : face(1), sides(sides), generator(time(0)), dist(1, sides) { } #endif //ifdef linux //Setup ways to get information from the class uint64_t getFace() const { return face; } uint64_t getSides() const { return sides; } //Used to simulate rolling the dice. Returns the new number uint64_t roll() { face = dist(generator); return face; } }; } //namespace mee #endif //DICE_HPP