Update loading components

This commit is contained in:
2026-02-24 22:16:46 -05:00
parent a61e7ce19a
commit 637b3a0c34
43 changed files with 1363 additions and 930 deletions

View File

@@ -1,22 +1,32 @@
import type { LoadingBlocksProps } from "$/types/LoadingTypes";
import { usePrefersReducedMotion } from "$/util/AccessibilityUtil";
import { useId } from "react";
export default function PulsingBlocks({
size,
width,
height,
className,
animationDuration = 0.6,
animationDuration = 600,
color,
stroke,
fill
}: LoadingBlocksProps){
fill,
ariaLabel = "Loading"
}: Readonly<LoadingBlocksProps>){
//https://github.com/n3r4zzurr0/svg-spinners/blob/main/svg-smil/blocks-scale.svg
const id = crypto.randomUUID().replaceAll("-", "");
const id = useId();
const reducedMotion = usePrefersReducedMotion();
const dur = reducedMotion ? animationDuration / 100 : animationDuration / 1000;
return (
<svg
width={width}
height={height}
width={size ?? width}
height={size ?? height}
role="status"
aria-live="polite"
aria-label={ariaLabel}
viewBox="0 0 24 24"
xmlns="http://www.w3.org/2000/svg"
>
@@ -27,35 +37,35 @@ export default function PulsingBlocks({
width="9"
height="9"
className={className}
stroke={stroke}
fill={fill}
stroke={color ?? stroke}
fill={color ?? fill}
>
<animate
id={`rectangle1_${id}`}
begin={`0;rectangle4_${id}.end+${animationDuration / 4}s`}
begin={`0;rectangle4_${id}.end+${dur / 4}s`}
attributeName="x"
dur={animationDuration}
dur={dur}
values="1.5;.5;1.5"
keyTimes="0;.2;1"
/>
<animate
begin={`0;rectangle4_${id}.end+${animationDuration / 4}s`}
begin={`0;rectangle4_${id}.end+${dur / 4}s`}
attributeName="y"
dur={animationDuration}
dur={dur}
values="1.5;.5;1.5"
keyTimes="0;.2;1"
/>
<animate
begin={`0;rectangle4_${id}.end+${animationDuration / 4}s`}
begin={`0;rectangle4_${id}.end+${dur / 4}s`}
attributeName="width"
dur={animationDuration}
dur={dur}
values="9;11;9"
keyTimes="0;.2;1"
/>
<animate
begin={`0;rectangle4_${id}.end+${animationDuration / 4}s`}
begin={`0;rectangle4_${id}.end+${dur / 4}s`}
attributeName="height"
dur={animationDuration}
dur={dur}
values="9;11;9"
keyTimes="0;.2;1"
/>
@@ -67,34 +77,34 @@ export default function PulsingBlocks({
width="9"
height="9"
className={className}
stroke={stroke}
fill={fill}
stroke={color ?? stroke}
fill={color ?? fill}
>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 4}s`}
begin={`rectangle1_${id}.begin+${dur / 4}s`}
attributeName="x"
dur={animationDuration}
dur={dur}
values="13.5;12.5;13.5"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 4}s`}
begin={`rectangle1_${id}.begin+${dur / 4}s`}
attributeName="y"
dur={animationDuration}
dur={dur}
values="1.5;.5;1.5"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 4}s`}
begin={`rectangle1_${id}.begin+${dur / 4}s`}
attributeName="width"
dur={animationDuration}
dur={dur}
values="9;11;9"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 4}s`}
begin={`rectangle1_${id}.begin+${dur / 4}s`}
attributeName="height"
dur={animationDuration}
dur={dur}
values="9;11;9"
keyTimes="0;.2;1"
/>
@@ -106,34 +116,34 @@ export default function PulsingBlocks({
width="9"
height="9"
className={className}
stroke={stroke}
fill={fill}
stroke={color ?? stroke}
fill={color ?? fill}
>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 2}s`}
begin={`rectangle1_${id}.begin+${dur / 2}s`}
attributeName="x"
dur={animationDuration}
dur={dur}
values="13.5;12.5;13.5"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 2}s`}
begin={`rectangle1_${id}.begin+${dur / 2}s`}
attributeName="y"
dur={animationDuration}
dur={dur}
values="13.5;12.5;13.5"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 2}s`}
begin={`rectangle1_${id}.begin+${dur / 2}s`}
attributeName="width"
dur={animationDuration}
dur={dur}
values="9;11;9"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 2}s`}
begin={`rectangle1_${id}.begin+${dur / 2}s`}
attributeName="height"
dur={animationDuration}
dur={dur}
values="9;11;9"
keyTimes="0;.2;1"
/>
@@ -145,35 +155,35 @@ export default function PulsingBlocks({
width="9"
height="9"
className={className}
stroke={stroke}
fill={fill}
stroke={color ?? stroke}
fill={color ?? fill}
>
<animate
id={`rectangle4_${id}`}
begin={`rectangle1_${id}.begin+${animationDuration * 3 / 4}s`}
begin={`rectangle1_${id}.begin+${dur * 3 / 4}s`}
attributeName="x"
dur={animationDuration}
dur={dur}
values="1.5;.5;1.5"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration * 3 / 4}s`}
begin={`rectangle1_${id}.begin+${dur * 3 / 4}s`}
attributeName="y"
dur={animationDuration}
dur={dur}
values="13.5;12.5;13.5"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration * 3 / 4}s`}
begin={`rectangle1_${id}.begin+${dur * 3 / 4}s`}
attributeName="width"
dur={animationDuration}
dur={dur}
values="9;11;9"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration * 3 / 4}s`}
begin={`rectangle1_${id}.begin+${dur * 3 / 4}s`}
attributeName="height"
dur={animationDuration}
dur={dur}
values="9;11;9"
keyTimes="0;.2;1"
/>