Update loading components
This commit is contained in:
@@ -1,22 +1,32 @@
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import type { LoadingBlocksProps } from "$/types/LoadingTypes";
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import { usePrefersReducedMotion } from "$/util/AccessibilityUtil";
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import { useId } from "react";
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export default function PulsingBlocks({
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size,
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width,
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height,
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className,
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animationDuration = 0.6,
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animationDuration = 600,
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color,
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stroke,
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fill
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}: LoadingBlocksProps){
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fill,
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ariaLabel = "Loading"
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}: Readonly<LoadingBlocksProps>){
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//https://github.com/n3r4zzurr0/svg-spinners/blob/main/svg-smil/blocks-scale.svg
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const id = crypto.randomUUID().replaceAll("-", "");
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const id = useId();
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const reducedMotion = usePrefersReducedMotion();
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const dur = reducedMotion ? animationDuration / 100 : animationDuration / 1000;
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return (
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<svg
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width={width}
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height={height}
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width={size ?? width}
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height={size ?? height}
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role="status"
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aria-live="polite"
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aria-label={ariaLabel}
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viewBox="0 0 24 24"
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xmlns="http://www.w3.org/2000/svg"
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>
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@@ -27,35 +37,35 @@ export default function PulsingBlocks({
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width="9"
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height="9"
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className={className}
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stroke={stroke}
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fill={fill}
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stroke={color ?? stroke}
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fill={color ?? fill}
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>
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<animate
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id={`rectangle1_${id}`}
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begin={`0;rectangle4_${id}.end+${animationDuration / 4}s`}
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begin={`0;rectangle4_${id}.end+${dur / 4}s`}
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attributeName="x"
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dur={animationDuration}
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dur={dur}
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values="1.5;.5;1.5"
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keyTimes="0;.2;1"
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/>
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<animate
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begin={`0;rectangle4_${id}.end+${animationDuration / 4}s`}
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begin={`0;rectangle4_${id}.end+${dur / 4}s`}
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attributeName="y"
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dur={animationDuration}
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dur={dur}
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values="1.5;.5;1.5"
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keyTimes="0;.2;1"
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/>
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<animate
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begin={`0;rectangle4_${id}.end+${animationDuration / 4}s`}
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begin={`0;rectangle4_${id}.end+${dur / 4}s`}
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attributeName="width"
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dur={animationDuration}
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dur={dur}
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values="9;11;9"
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keyTimes="0;.2;1"
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/>
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<animate
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begin={`0;rectangle4_${id}.end+${animationDuration / 4}s`}
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begin={`0;rectangle4_${id}.end+${dur / 4}s`}
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attributeName="height"
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dur={animationDuration}
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dur={dur}
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values="9;11;9"
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keyTimes="0;.2;1"
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/>
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@@ -67,34 +77,34 @@ export default function PulsingBlocks({
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width="9"
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height="9"
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className={className}
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stroke={stroke}
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fill={fill}
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stroke={color ?? stroke}
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fill={color ?? fill}
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>
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<animate
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begin={`rectangle1_${id}.begin+${animationDuration / 4}s`}
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begin={`rectangle1_${id}.begin+${dur / 4}s`}
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attributeName="x"
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dur={animationDuration}
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dur={dur}
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values="13.5;12.5;13.5"
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keyTimes="0;.2;1"
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/>
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<animate
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begin={`rectangle1_${id}.begin+${animationDuration / 4}s`}
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begin={`rectangle1_${id}.begin+${dur / 4}s`}
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attributeName="y"
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dur={animationDuration}
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dur={dur}
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values="1.5;.5;1.5"
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keyTimes="0;.2;1"
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/>
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<animate
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begin={`rectangle1_${id}.begin+${animationDuration / 4}s`}
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begin={`rectangle1_${id}.begin+${dur / 4}s`}
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attributeName="width"
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dur={animationDuration}
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dur={dur}
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values="9;11;9"
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keyTimes="0;.2;1"
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/>
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<animate
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begin={`rectangle1_${id}.begin+${animationDuration / 4}s`}
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begin={`rectangle1_${id}.begin+${dur / 4}s`}
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attributeName="height"
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dur={animationDuration}
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dur={dur}
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values="9;11;9"
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keyTimes="0;.2;1"
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/>
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@@ -106,34 +116,34 @@ export default function PulsingBlocks({
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width="9"
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height="9"
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className={className}
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stroke={stroke}
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fill={fill}
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stroke={color ?? stroke}
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fill={color ?? fill}
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>
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<animate
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begin={`rectangle1_${id}.begin+${animationDuration / 2}s`}
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begin={`rectangle1_${id}.begin+${dur / 2}s`}
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attributeName="x"
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dur={animationDuration}
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dur={dur}
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values="13.5;12.5;13.5"
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keyTimes="0;.2;1"
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/>
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<animate
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begin={`rectangle1_${id}.begin+${animationDuration / 2}s`}
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begin={`rectangle1_${id}.begin+${dur / 2}s`}
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attributeName="y"
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dur={animationDuration}
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dur={dur}
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values="13.5;12.5;13.5"
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keyTimes="0;.2;1"
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/>
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<animate
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begin={`rectangle1_${id}.begin+${animationDuration / 2}s`}
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begin={`rectangle1_${id}.begin+${dur / 2}s`}
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attributeName="width"
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dur={animationDuration}
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dur={dur}
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values="9;11;9"
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keyTimes="0;.2;1"
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/>
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<animate
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begin={`rectangle1_${id}.begin+${animationDuration / 2}s`}
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begin={`rectangle1_${id}.begin+${dur / 2}s`}
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attributeName="height"
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dur={animationDuration}
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dur={dur}
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values="9;11;9"
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keyTimes="0;.2;1"
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/>
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@@ -145,35 +155,35 @@ export default function PulsingBlocks({
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width="9"
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height="9"
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className={className}
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stroke={stroke}
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fill={fill}
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stroke={color ?? stroke}
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fill={color ?? fill}
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>
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<animate
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id={`rectangle4_${id}`}
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begin={`rectangle1_${id}.begin+${animationDuration * 3 / 4}s`}
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begin={`rectangle1_${id}.begin+${dur * 3 / 4}s`}
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attributeName="x"
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dur={animationDuration}
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dur={dur}
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values="1.5;.5;1.5"
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keyTimes="0;.2;1"
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/>
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<animate
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begin={`rectangle1_${id}.begin+${animationDuration * 3 / 4}s`}
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begin={`rectangle1_${id}.begin+${dur * 3 / 4}s`}
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attributeName="y"
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dur={animationDuration}
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dur={dur}
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values="13.5;12.5;13.5"
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keyTimes="0;.2;1"
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/>
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<animate
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begin={`rectangle1_${id}.begin+${animationDuration * 3 / 4}s`}
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begin={`rectangle1_${id}.begin+${dur * 3 / 4}s`}
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attributeName="width"
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dur={animationDuration}
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dur={dur}
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values="9;11;9"
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keyTimes="0;.2;1"
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/>
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<animate
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begin={`rectangle1_${id}.begin+${animationDuration * 3 / 4}s`}
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begin={`rectangle1_${id}.begin+${dur * 3 / 4}s`}
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attributeName="height"
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dur={animationDuration}
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dur={dur}
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values="9;11;9"
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keyTimes="0;.2;1"
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/>
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