Update loading components
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@@ -1,22 +1,32 @@
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import type { LoadingVariousProps } from "$/types/LoadingTypes";
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import { usePrefersReducedMotion } from "$/util/AccessibilityUtil";
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import { useId } from "react";
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export default function BouncingDot({
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size,
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width,
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height,
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className,
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animationDuration = 0.9,
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animationDuration = 900,
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color,
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stroke,
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fill
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}: LoadingVariousProps){
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fill,
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ariaLabel = "Loading"
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}: Readonly<LoadingVariousProps>){
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//https://github.com/n3r4zzurr0/svg-spinners/blob/main/svg-smil/bouncing-ball.svg
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const id = crypto.randomUUID().replaceAll("-", "");
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const id = useId();
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const reducedMotion = usePrefersReducedMotion();
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const dur = reducedMotion ? animationDuration / 100 : animationDuration / 1000;
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return (
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<svg
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width={width}
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height={height}
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width={size ?? width}
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height={size ?? height}
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role="status"
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aria-live="polite"
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aria-label={ariaLabel}
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viewBox="0 0 24 24"
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xmlns="http://www.w3.org/2000/svg"
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>
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@@ -26,15 +36,15 @@ export default function BouncingDot({
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rx="4"
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ry="4"
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className={className}
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stroke={stroke}
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fill={fill}
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stroke={color ?? stroke}
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fill={color ?? fill}
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>
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<animate
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id={`dot1_1_${id}`}
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begin={`0;dot1_5_${id}.end`}
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attributeName="cy"
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calcMode="spline"
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dur={animationDuration * 5 / 12}
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dur={dur * 5 / 12}
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values="5;20"
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keySplines=".33,0,.66,.33"
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fill="freeze"
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@@ -43,7 +53,7 @@ export default function BouncingDot({
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begin={`dot1_1_${id}.end`}
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attributeName="rx"
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calcMode="spline"
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dur={animationDuration / 18}
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dur={dur / 18}
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values="4;4.8;4"
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keySplines=".33,0,.66,.33;.33,.66,.66,1"
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/>
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@@ -51,7 +61,7 @@ export default function BouncingDot({
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begin={`dot1_1_${id}.end`}
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attributeName="ry"
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calcMode="spline"
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dur={animationDuration / 18}
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dur={dur / 18}
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values="4;3;4"
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keySplines=".33,0,.66,.33;.33,.66,.66,1"
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/>
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@@ -60,7 +70,7 @@ export default function BouncingDot({
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begin={`dot1_1_${id}.end`}
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attributeName="cy"
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calcMode="spline"
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dur={animationDuration / 36}
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dur={dur / 36}
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values="20;20.5"
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keySplines=".33,0,.66,.33"
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/>
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@@ -69,7 +79,7 @@ export default function BouncingDot({
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begin={`dot1_4_${id}.end`}
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attributeName="cy"
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calcMode="spline"
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dur={animationDuration * 4 / 9}
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dur={dur * 4 / 9}
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values="20.5;5"
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keySplines=".33,.66,.66,1"
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/>
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