import type { LoadingVariousProps } from "$/types/Loading";


export default function PulsingLine({
	width,
	height,
	className,
	animationDuration = 0.75,
	stroke,
	fill
}: LoadingVariousProps){
	//https://github.com/n3r4zzurr0/svg-spinners/blob/main/svg-smil/gooey-balls-1.svg


	return (
		<svg
			width={width}
			height={height}
			viewBox="0 0 24 24"
			xmlns="http://www.w3.org/2000/svg"
		>
			<defs>
				<filter id="spinner-gF00">
					<feGaussianBlur
						in="SourceGraphic"
						stdDeviation="1.5"
						result="y"
					/>
					<feColorMatrix
						in="y"
						mode="matrix"
						values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 18 -7"
						result="z"
					/>
					<feBlend
						in="SourceGraphic"
						in2="z"
					/>
				</filter>
			</defs>
			<g filter="url(#spinner-gF00)">
				<circle
					cx="4"
					cy="12"
					r="3"
					className={className}
					stroke={stroke}
					fill={fill}
				>
					<animate
						attributeName="cx"
						calcMode="spline"
						dur={animationDuration}
						values="4;9;4"
						keySplines=".56,.52,.17,.98;.56,.52,.17,.98"
						repeatCount="indefinite"
					/>
					<animate
						attributeName="r"
						calcMode="spline"
						dur={animationDuration}
						values="3;8;3"
						keySplines=".56,.52,.17,.98;.56,.52,.17,.98"
						repeatCount="indefinite"
					/>
				</circle>
				<circle
					cx="15"
					cy="12"
					r="8"
					className={className}
					stroke={stroke}
					fill={fill}
				>
					<animate
						attributeName="cx"
						calcMode="spline"
						dur={animationDuration}
						values="15;20;15"
						keySplines=".56,.52,.17,.98;.56,.52,.17,.98"
						repeatCount="indefinite"
					/>
					<animate
						attributeName="r"
						calcMode="spline"
						dur={animationDuration}
						values="8;3;8"
						keySplines=".56,.52,.17,.98;.56,.52,.17,.98"
						repeatCount="indefinite"
					/>
				</circle>
			</g>
		</svg>
	);
}
