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1.6 KiB
TypeScript

import type { LoadingVariousProps } from "$/types/Loading";
export default function BouncingDot({
width,
height,
className,
animationDuration = 0.9,
stroke,
fill
}: LoadingVariousProps){
//https://github.com/n3r4zzurr0/svg-spinners/blob/main/svg-smil/bouncing-ball.svg
const id = crypto.randomUUID().replaceAll("-", "");
return (
<svg
width={width}
height={height}
viewBox="0 0 24 24"
xmlns="http://www.w3.org/2000/svg"
>
<ellipse
cx="12"
cy="5"
rx="4"
ry="4"
className={className}
stroke={stroke}
fill={fill}
>
<animate
id={`dot1_1_${id}`}
begin={`0;dot1_5_${id}.end`}
attributeName="cy"
calcMode="spline"
dur={animationDuration * 5 / 12}
values="5;20"
keySplines=".33,0,.66,.33"
fill="freeze"
/>
<animate
begin={`dot1_1_${id}.end`}
attributeName="rx"
calcMode="spline"
dur={animationDuration / 18}
values="4;4.8;4"
keySplines=".33,0,.66,.33;.33,.66,.66,1"
/>
<animate
begin={`dot1_1_${id}.end`}
attributeName="ry"
calcMode="spline"
dur={animationDuration / 18}
values="4;3;4"
keySplines=".33,0,.66,.33;.33,.66,.66,1"
/>
<animate
id={`dot1_4_${id}`}
begin={`dot1_1_${id}.end`}
attributeName="cy"
calcMode="spline"
dur={animationDuration / 36}
values="20;20.5"
keySplines=".33,0,.66,.33"
/>
<animate
id={`dot1_5_${id}`}
begin={`dot1_4_${id}.end`}
attributeName="cy"
calcMode="spline"
dur={animationDuration * 4 / 9}
values="20.5;5"
keySplines=".33,.66,.66,1"
/>
</ellipse>
</svg>
);
}