Files
MattrixwvReactComponents/lib/component/loading/block/PulsingBlocks.tsx

184 lines
4.0 KiB
TypeScript

import type { LoadingBlocksProps } from "$/types/Loading";
export default function PulsingBlocks({
width,
height,
className,
animationDuration = 0.6,
stroke,
fill
}: LoadingBlocksProps){
//https://github.com/n3r4zzurr0/svg-spinners/blob/main/svg-smil/blocks-scale.svg
const id = crypto.randomUUID().replaceAll("-", "");
return (
<svg
width={width}
height={height}
viewBox="0 0 24 24"
xmlns="http://www.w3.org/2000/svg"
>
<rect
x="1.5"
y="1.5"
rx="1"
width="9"
height="9"
className={className}
stroke={stroke}
fill={fill}
>
<animate
id={`rectangle1_${id}`}
begin={`0;rectangle4_${id}.end+${animationDuration / 4}s`}
attributeName="x"
dur={animationDuration}
values="1.5;.5;1.5"
keyTimes="0;.2;1"
/>
<animate
begin={`0;rectangle4_${id}.end+${animationDuration / 4}s`}
attributeName="y"
dur={animationDuration}
values="1.5;.5;1.5"
keyTimes="0;.2;1"
/>
<animate
begin={`0;rectangle4_${id}.end+${animationDuration / 4}s`}
attributeName="width"
dur={animationDuration}
values="9;11;9"
keyTimes="0;.2;1"
/>
<animate
begin={`0;rectangle4_${id}.end+${animationDuration / 4}s`}
attributeName="height"
dur={animationDuration}
values="9;11;9"
keyTimes="0;.2;1"
/>
</rect>
<rect
x="13.5"
y="1.5"
rx="1"
width="9"
height="9"
className={className}
stroke={stroke}
fill={fill}
>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 4}s`}
attributeName="x"
dur={animationDuration}
values="13.5;12.5;13.5"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 4}s`}
attributeName="y"
dur={animationDuration}
values="1.5;.5;1.5"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 4}s`}
attributeName="width"
dur={animationDuration}
values="9;11;9"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 4}s`}
attributeName="height"
dur={animationDuration}
values="9;11;9"
keyTimes="0;.2;1"
/>
</rect>
<rect
x="13.5"
y="13.5"
rx="1"
width="9"
height="9"
className={className}
stroke={stroke}
fill={fill}
>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 2}s`}
attributeName="x"
dur={animationDuration}
values="13.5;12.5;13.5"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 2}s`}
attributeName="y"
dur={animationDuration}
values="13.5;12.5;13.5"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 2}s`}
attributeName="width"
dur={animationDuration}
values="9;11;9"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 2}s`}
attributeName="height"
dur={animationDuration}
values="9;11;9"
keyTimes="0;.2;1"
/>
</rect>
<rect
x="1.5"
y="13.5"
rx="1"
width="9"
height="9"
className={className}
stroke={stroke}
fill={fill}
>
<animate
id={`rectangle4_${id}`}
begin={`rectangle1_${id}.begin+${animationDuration * 3 / 4}s`}
attributeName="x"
dur={animationDuration}
values="1.5;.5;1.5"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration * 3 / 4}s`}
attributeName="y"
dur={animationDuration}
values="13.5;12.5;13.5"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration * 3 / 4}s`}
attributeName="width"
dur={animationDuration}
values="9;11;9"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration * 3 / 4}s`}
attributeName="height"
dur={animationDuration}
values="9;11;9"
keyTimes="0;.2;1"
/>
</rect>
</svg>
);
}