Files
MattrixwvReactComponents/lib/component/loading/various/SpinningBinary.tsx

92 lines
1.7 KiB
TypeScript

import type { LoadingVariousProps } from "$/types/Loading";
export default function SpinningBinary({
width,
height,
className,
animationDuration = 2,
stroke,
fill
}: LoadingVariousProps){
//https://github.com/n3r4zzurr0/svg-spinners/blob/main/svg-smil/gooey-balls-2.svg
const id = crypto.randomUUID().replaceAll("-", "");
return (
<svg
width={width}
height={height}
viewBox="0 0 24 24"
xmlns="http://www.w3.org/2000/svg"
>
<defs>
<filter
id={`spinningBinaryFilter_${id}`}
>
<feGaussianBlur
in="SourceGraphic"
stdDeviation="1"
result="y"
/>
<feColorMatrix
in="y"
mode="matrix"
values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 18 -7"
result="z"
/>
<feBlend
in="SourceGraphic"
in2="z"
/>
</filter>
</defs>
<g
filter={`url(#spinningBinaryFilter_${id})`}
>
<circle
cx="5"
cy="12"
r="4"
className={className}
stroke={stroke}
fill={fill}
>
<animate
attributeName="cx"
calcMode="spline"
dur={animationDuration}
values="5;8;5"
keySplines=".36,.62,.43,.99;.79,0,.58,.57"
repeatCount="indefinite"
/>
</circle>
<circle
cx="19"
cy="12"
r="4"
className={className}
stroke={stroke}
fill={fill}
>
<animate
attributeName="cx"
calcMode="spline"
dur={animationDuration}
values="19;16;19"
keySplines=".36,.62,.43,.99;.79,0,.58,.57"
repeatCount="indefinite"
/>
</circle>
<animateTransform
attributeName="transform"
type="rotate"
dur={animationDuration * 3 / 8}
values="0 12 12;360 12 12"
repeatCount="indefinite"
/>
</g>
</svg>
);
}