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80 lines
1.6 KiB
TypeScript
80 lines
1.6 KiB
TypeScript
import type { LoadingVariousProps } from "$/types/LoadingTypes";
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export default function BouncingDot({
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width,
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height,
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className,
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animationDuration = 0.9,
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stroke,
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fill
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}: LoadingVariousProps){
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//https://github.com/n3r4zzurr0/svg-spinners/blob/main/svg-smil/bouncing-ball.svg
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const id = crypto.randomUUID().replaceAll("-", "");
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return (
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<svg
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width={width}
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height={height}
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viewBox="0 0 24 24"
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xmlns="http://www.w3.org/2000/svg"
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>
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<ellipse
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cx="12"
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cy="5"
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rx="4"
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ry="4"
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className={className}
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stroke={stroke}
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fill={fill}
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>
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<animate
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id={`dot1_1_${id}`}
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begin={`0;dot1_5_${id}.end`}
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attributeName="cy"
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calcMode="spline"
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dur={animationDuration * 5 / 12}
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values="5;20"
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keySplines=".33,0,.66,.33"
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fill="freeze"
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/>
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<animate
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begin={`dot1_1_${id}.end`}
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attributeName="rx"
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calcMode="spline"
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dur={animationDuration / 18}
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values="4;4.8;4"
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keySplines=".33,0,.66,.33;.33,.66,.66,1"
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/>
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<animate
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begin={`dot1_1_${id}.end`}
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attributeName="ry"
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calcMode="spline"
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dur={animationDuration / 18}
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values="4;3;4"
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keySplines=".33,0,.66,.33;.33,.66,.66,1"
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/>
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<animate
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id={`dot1_4_${id}`}
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begin={`dot1_1_${id}.end`}
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attributeName="cy"
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calcMode="spline"
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dur={animationDuration / 36}
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values="20;20.5"
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keySplines=".33,0,.66,.33"
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/>
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<animate
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id={`dot1_5_${id}`}
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begin={`dot1_4_${id}.end`}
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attributeName="cy"
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calcMode="spline"
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dur={animationDuration * 4 / 9}
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values="20.5;5"
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keySplines=".33,.66,.66,1"
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/>
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</ellipse>
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</svg>
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);
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}
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