Files
MattrixwvReactComponents/lib/component/loading/various/SpinningBinary.tsx

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TypeScript

import type { LoadingVariousProps } from "$/types/LoadingTypes";
import { usePrefersReducedMotion } from "$/util/AccessibilityUtil";
import { useId } from "react";
export default function SpinningBinary({
size,
width,
height,
className,
animationDuration = 2000,
color,
stroke,
fill,
ariaLabel = "Loading"
}: Readonly<LoadingVariousProps>){
//https://github.com/n3r4zzurr0/svg-spinners/blob/main/svg-smil/gooey-balls-2.svg
const id = useId();
const reducedMotion = usePrefersReducedMotion();
const dur = reducedMotion ? animationDuration / 100 : animationDuration / 1000;
return (
<svg
width={size ?? width}
height={size ?? height}
role="status"
aria-live="polite"
aria-label={ariaLabel}
viewBox="0 0 24 24"
xmlns="http://www.w3.org/2000/svg"
>
<defs>
<filter
id={`spinningBinaryFilter_${id}`}
>
<feGaussianBlur
in="SourceGraphic"
stdDeviation="1"
result="y"
/>
<feColorMatrix
in="y"
mode="matrix"
values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 18 -7"
result="z"
/>
<feBlend
in="SourceGraphic"
in2="z"
/>
</filter>
</defs>
<g
filter={`url(#spinningBinaryFilter_${id})`}
>
<circle
cx="5"
cy="12"
r="4"
className={className}
stroke={color ?? stroke}
fill={color ?? fill}
>
<animate
attributeName="cx"
calcMode="spline"
dur={dur}
values="5;8;5"
keySplines=".36,.62,.43,.99;.79,0,.58,.57"
repeatCount="indefinite"
/>
</circle>
<circle
cx="19"
cy="12"
r="4"
className={className}
stroke={color ?? stroke}
fill={color ?? fill}
>
<animate
attributeName="cx"
calcMode="spline"
dur={dur}
values="19;16;19"
keySplines=".36,.62,.43,.99;.79,0,.58,.57"
repeatCount="indefinite"
/>
</circle>
<animateTransform
attributeName="transform"
type="rotate"
dur={dur * 3 / 8}
values="0 12 12;360 12 12"
repeatCount="indefinite"
/>
</g>
</svg>
);
}