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490 lines
16 KiB
Rust
490 lines
16 KiB
Rust
extern crate num;
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//This function returns a list of all Fibonacci numbers <= goalNumber
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pub fn getAllFib(goalNumber: u64) -> Vec<u64>{
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let mut fibNums = Vec::new(); //A list to save the Fibonacci numbers
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//If the number is <= 0 return an empty list
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if(goalNumber <= 0){
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return fibNums;
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}
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//This means that at least 2 1's are elements
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fibNums.push(1);
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fibNums.push(1);
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//Loop to generate the rest of the Fibonacci numbers
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while(fibNums[fibNums.len() - 1] <= goalNumber){
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fibNums.push(fibNums[fibNums.len() - 1] + fibNums[fibNums.len() - 2]);
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}
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//At this point the most recent number is > goalNumber, so remove it and return the rest of the list
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fibNums.remove(fibNums.len() - 1);
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return fibNums;
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}
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pub fn getAllFibBig(goalNumber: num::BigInt) -> Vec<num::BigInt>{
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let mut fibNums = Vec::new(); //A list to save the Fibonacci numbers in
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//If the number is <= 0 return an empty list
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if(goalNumber <= num::BigInt::from(0)){
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return fibNums;
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}
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//This means that at least 2 1's are elements
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fibNums.push(num::BigInt::from(1));
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fibNums.push(num::BigInt::from(1));
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while(fibNums[fibNums.len() - 1] <= goalNumber){
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fibNums.push(&fibNums[fibNums.len() - 1] + &fibNums[fibNums.len() - 2]);
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}
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//At this point the most recent number is > goalNumber, so remove it and return the rest of the list
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fibNums.remove(fibNums.len() - 1);
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return fibNums;
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}
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//This function returns all the divisors of goalSubscript
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pub fn getFib(goalSubscript: i64) -> i64{
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//Setup the variables
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let mut fibNums = [1, 1, 0];
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//If the number is <= 0 return 0
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if(goalSubscript <= 0){
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return 0;
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}
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//Loop through the list, generating Fibonacci numbers until it finds the correct subscript
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let mut fibLoc = 2;
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while(fibLoc < goalSubscript){
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fibNums[(fibLoc % 3) as usize] = fibNums[((fibLoc - 1) % 3) as usize] + fibNums[((fibLoc - 2) % 3) as usize];
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fibLoc += 1;
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}
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//Return the proper number. The location counter is 1 off of the subscript
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return fibNums[((fibLoc - 1) % 3) as usize];
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}
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pub fn getFibBig(goalSubscript: num::BigInt) -> num::BigInt{
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//Setup the variables
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let mut fibNums = [num::BigInt::from(1), num::BigInt::from(1), num::BigInt::from(0)];
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//If the number is <= 0 return 0
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if(goalSubscript <= num::BigInt::from(0)){
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return num::BigInt::from(0);
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}
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//Loop through the list, generating Fibonacci numbers until it finds the correct subscript
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let mut fibLoc = 2;
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while(num::BigInt::from(fibLoc) < goalSubscript){
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fibNums[(fibLoc % 3) as usize] = &fibNums[((fibLoc - 1) % 3) as usize] + &fibNums[((fibLoc - 2) % 3) as usize];
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fibLoc += 1;
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}
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//Return the proper number. The location counter is 1 off of the subscript
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let temp = &fibNums[((fibLoc - 1) % 3) as usize];
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return num::BigInt::new(temp.to_u32_digits().0, temp.to_u32_digits().1);
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}
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//This function returns all factors of goalNumber
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pub fn getFactors(mut goalNumber: i64) -> Vec<i64>{
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//You need to get all the primes that could be factors of this number so you can test them
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let topPossiblePrime = (goalNumber as f64).sqrt().ceil() as i64;
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let primes = getPrimes(topPossiblePrime);
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let mut factors = Vec::<i64>::new();
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//You need to step through each prime and see if it is a factor in the number
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let mut cnt = 0;
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while(cnt < primes.len()){
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//If the prime is a factor you need to add it to the factor list
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if((goalNumber % primes[cnt]) == 0){
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factors.push(primes[cnt]);
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goalNumber /= primes[cnt];
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}
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//Otherwise advance the location in primes you are looking at
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//By not advancing if the prime is a factor you allow for multiple of the same prime number as a factor
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else{
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cnt += 1;
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}
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}
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//If you didn't get any factors the number itself must be a prime
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if(factors.len() == 0){
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factors.push(goalNumber);
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goalNumber /= goalNumber;
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}
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//TODO: If for some reason the goalNumber is not 1 throw an error
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if(goalNumber != 1){
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}
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//Return the list of factors
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return factors;
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}
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pub fn getFactorsBig(mut goalNumber: num::BigInt) -> Vec<num::BigInt>{
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//You need to get all the rpimes that could be factors of this number so you can test them
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let topPossiblePrime = goalNumber.sqrt();
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let primes = getPrimesBig(topPossiblePrime);
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let mut factors = Vec::<num::BigInt>::new();
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//You need to step through each prime and see if it is a factor in the number
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let mut cnt = 0;
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while(cnt < primes.len()){
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//If the prime is a factor you need to add it to the factor list
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if((&goalNumber % &primes[cnt]) == num::BigInt::from(0)){
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factors.push(num::BigInt::new(primes[cnt].sign(), primes[cnt].to_u32_digits().1));
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goalNumber /= &primes[cnt];
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}
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//Otherwise advance the location in primes you are looking at
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//By not advancing if the prime is a factor you allow for multiple of the same prime number as a factor
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else{
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cnt += 1;
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}
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}
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//If you didn't get any factors the number itself must be a prime
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if(factors.len() == 0){
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factors.push(goalNumber);
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goalNumber = num::BigInt::from(1);
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}
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//TODO: If for some reason the goalNumber is not 1 throw an error
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if(goalNumber != num::BigInt::from(1)){
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}
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//Return the list of factors
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return factors;
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}
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//This function returns a list with all the prime numbers <= goalNumber
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pub fn getPrimes(goalNumber: i64) -> Vec<i64>{
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let mut primes = Vec::<i64>::new();
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let mut foundFactor = false;
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//If the number is 1, 0, or negative return an empty list
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if(goalNumber <= 1){
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return primes;
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}
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//Otherwise the number is at least 2, so 2 should be added to the list
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else{
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primes.push(2);
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}
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//We can now start at 3 and skip all even number, because they cannot be prime
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for possiblePrime in (3..=goalNumber).step_by(2){
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//Check all current primes, up to sqrt(possiblePrime), to see if there is a divisor
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let topPossibleFactor = (possiblePrime as f64).sqrt().ceil();
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//We can safely assume that there will be at least 1 element in the primes list because of 2 being added before this
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let mut primesCnt = 0;
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while(primes[primesCnt] <= topPossibleFactor as i64){
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if((possiblePrime % primes[primesCnt]) == 0){
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foundFactor = true;
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break;
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}
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else{
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primesCnt += 1;
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}
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//Check if the index has gone out of range
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if(primesCnt >= primes.len()){
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break;
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}
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}
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//If you didn't find a factor then the current number must be prime
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if(!foundFactor){
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primes.push(possiblePrime);
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}
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else{
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foundFactor = false;
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}
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}
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//Sort the list before returning it
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primes.sort();
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return primes;
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}
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pub fn getPrimesBig(goalNumber: num::BigInt) -> Vec<num::BigInt>{
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let mut primes = Vec::<num::BigInt>::new();
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let mut foundFactor = false;
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//If the number is 1, 0, or negative return an empty list
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if(goalNumber <= num::BigInt::from(0)){
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return primes;
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}
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//Otherwise the number is at least 2, so 2 should be added to the list
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else{
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primes.push(num::BigInt::from(2));
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}
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//We can now start at 3 and skip all even number, because they cannot be prime
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let mut possiblePrime = num::BigInt::from(3);
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while(possiblePrime <= goalNumber){
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//Check for all currentprimes, up to sqrt(possiblePrime), to see if there is a divisor
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let topPossibleFactor = possiblePrime.sqrt() + num::BigInt::from(1);
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//We can safely assume that there will be at least 2 element in the primes list because of 2 being added before this
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let mut primesCnt = 0;
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while(primes[primesCnt] <= topPossibleFactor){
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if((&possiblePrime % &primes[primesCnt]) == num::BigInt::from(0)){
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foundFactor = true;
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break;
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}
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else{
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primesCnt += 1;
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}
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//Check if the index has gone out of range
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if(primesCnt >= primes.len()){
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break;
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}
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}
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//If you didn't find a factor then the current number must be prime
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if(!foundFactor){
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primes.push(num::BigInt::new(possiblePrime.sign(), possiblePrime.to_u32_digits().1));
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}
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else{
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foundFactor = false;
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}
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possiblePrime += num::BigInt::from(2);
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}
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//Sort the list before returning it
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primes.sort();
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return primes;
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}
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//This function gets a certain number of primes
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pub fn getNumPrimes(numberOfPrimes: i64) -> Vec<i64>{
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let mut primes = Vec::<i64>::new(); //Holds the prime numbers
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let mut foundFactor = false; //A flag for whether a factor of the current number has been found
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//If the number is 0 or negative return an empty list
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if(numberOfPrimes <= 0){
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return primes;
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}
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//Otherwise the number is at least 2, so 2 should be added to the list
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else{
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primes.push(2);
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}
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//We can now start at 3 and skip all even numbers, because the cannot be prime
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let mut possiblePrime = 3;
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while((primes.len() as i64) < numberOfPrimes){
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//Check all current primes, up to sqrt)possiblePrime), to see if there is a divisor
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let topPossibleFactor = (possiblePrime as f64).sqrt().ceil() as i64;
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//We can safely assume that there will be at least 1 element in primes list because of 2 being added before this
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let mut primesCnt = 0;
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while(primes[primesCnt] <= topPossibleFactor){
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if((possiblePrime as i64 % primes[primesCnt]) == 0){
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foundFactor = true;
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break;
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}
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else{
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primesCnt += 1;
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}
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//Check if the index has gone out of range
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if(primesCnt >= primes.len()){
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break;
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}
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}
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//If you didn't find a factor then the current number must be prime
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if(!foundFactor){
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primes.push(possiblePrime as i64);
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}
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else{
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foundFactor = false;
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}
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possiblePrime += 2;
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}
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//Sort the list before returning it
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primes.sort();
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return primes;
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}
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pub fn getNumPrimesBig(numberOfPrimes: num::BigInt) -> Vec<num::BigInt>{
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let mut primes = Vec::<num::BigInt>::new(); //Holds the prime numbers
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let mut foundFactor = false; //A flag for whether a factor of the current number has been found
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//If the number is 0 or negative return an empty list
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if(numberOfPrimes <= num::BigInt::from(1)){
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return primes;
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}
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//Otherwise the number is at least 2, so 2 should be added to the list
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else{
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primes.push(num::BigInt::from(2));
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}
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//We can now start at 3 and skip all even numbers, because they cannot be prime
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let mut possiblePrime = num::BigInt::from(3);
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while(numberOfPrimes > num::BigInt::from(primes.len())){
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//Check all current primes, up to sqrt(possiblePrime), to see if there is a divisor
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let topPossibleFactor = ((&possiblePrime).sqrt() + num::BigInt::from(1));
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//We can safely assume that there will be at least 1 element in the primes list because of 2 being added before this
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let mut primesCnt = 0;
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while(primes[primesCnt] <= topPossibleFactor){
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if((&possiblePrime % &primes[primesCnt]) == num::BigInt::from(0)){
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foundFactor = true;
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break;
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}
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else{
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primesCnt += 1;
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}
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//Check if the index has gone out of bounds
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if(primesCnt >= primes.len()){
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break;
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}
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}
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//If you didn't find a factor then the current number must be prime
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if(!foundFactor){
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primes.push(num::BigInt::new(possiblePrime.sign(), possiblePrime.to_u32_digits().1));
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}
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else{
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foundFactor = false;
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}
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//Advance to the next number
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possiblePrime += 2;
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}
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//Sort the list before returning it
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primes.sort();
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return primes;
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}
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//This function returns all the divisors of goalNumber
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pub fn getDivisors(goalNumber: i64) -> Vec<i64>{
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let mut divisors = Vec::<i64>::new();
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//Start by checking that the number is positive
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if(goalNumber <= 0){
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return divisors;
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}
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//If the number is 1 return just itself
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else if(goalNumber == 1){
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divisors.push(1);
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return divisors;
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}
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//Start at 3 and loop through all numbers < sqrt(goalNumber) looking for a number that divides it evenly
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let topPossibleDivisor = (goalNumber as f64).sqrt().ceil() as i64;
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let mut possibleDivisor = 1i64;
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while(possibleDivisor <= topPossibleDivisor){
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//If you find one add it and the number it creates to the list
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if((goalNumber % possibleDivisor) == 0){
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divisors.push(possibleDivisor);
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//Account for the possibility of sqrt(goalNumber) being a divisor
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if(possibleDivisor != topPossibleDivisor){
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divisors.push(goalNumber / possibleDivisor);
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}
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//Take care of a few occations where a number was added twice
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if(divisors.last().unwrap() == &(possibleDivisor + 1)){
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possibleDivisor += 1;
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}
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}
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possibleDivisor += 1;
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}
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//Sort the list before returning it (for neatness)
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divisors.sort();
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return divisors;
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}
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pub fn getDivisorsBig(goalNumber: num::BigInt) -> Vec<num::BigInt>{
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let mut divisors = Vec::<num::BigInt>::new();
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//Start by checking that he number is positive
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if(goalNumber <= num::BigInt::from(0)){
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return divisors;
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}
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//If the number is 1 return just itself
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else if(goalNumber == num::BigInt::from(1)){
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divisors.push(num::BigInt::from(1));
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return divisors;
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}
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//Start at 3 and loop through all numbers < sqrt(goalNumber) looking for a number that divides it evenly
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let topPossibleDivisor = goalNumber.sqrt();
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let mut possibleDivisor = num::BigInt::from(1);
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while(&possibleDivisor <= &topPossibleDivisor){
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//If you find one add it and the number it creates to the list
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if((&goalNumber % &possibleDivisor) == num::BigInt::from(0)){
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divisors.push(num::BigInt::new(possibleDivisor.sign(), possibleDivisor.to_u32_digits().1));
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//Account for the possibility of sqrt(goalNumber) being a divisor
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if(&possibleDivisor != &topPossibleDivisor){
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divisors.push(num::BigInt::new((&goalNumber / &possibleDivisor).sign(), (&goalNumber / &possibleDivisor).to_u32_digits().1));
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}
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//Take care of a few occations where the number was added twice
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if(divisors.last().unwrap() == &(&possibleDivisor + num::BigInt::from(1))){
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possibleDivisor += num::BigInt::from(1);
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}
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}
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possibleDivisor += 1;
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}
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//Sort the list before returning it (for neatness)
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divisors.sort();
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return divisors;
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}
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//This is a function that creates all permutations of a string and returns a vector of those permutations.
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pub fn getPermutations(master: String) -> Vec::<String>{
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return getPermutationsFull(master, 0);
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}
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fn getPermutationsFull(masterOrg: String, num: i32) -> Vec::<String>{
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let mut master = masterOrg;
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let mut perms = Vec::<String>::new();
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//Check if the number is out of bounds
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if((num >= master.len() as i32) || (num < 0)){
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//Do nothing and return an empty array
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}
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//If this is the last possible recurse just return the current string
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else if(num == (master.len() - 1) as i32){
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perms.push(master);
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}
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//If there are more possible recurses, recurse with the current permutation
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else{
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let mut temp = getPermutationsFull(master.clone(), num + 1);
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perms.extend(temp);
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//You need to swap the current letter with every possible letter after it
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//The ones needed to swap before will happen automatically when the function recurses
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let mut cnt = 1;
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while((num + cnt) < master.len() as i32){
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master = swapString(master.clone(), num, (num + cnt));
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temp = getPermutationsFull(master.clone(), num + 1);
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perms.extend(temp);
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master = swapString(master.clone(), num, (num + cnt));
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cnt += 1;
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}
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//The array is not necessarily in alpha-numeric order. So if this is the full array sort it before returning
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perms.sort();
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}
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//Return the array that was built
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return perms;
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}
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pub fn swapString(strng: String, first: i32, second: i32) -> String{
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let mut bytes = Vec::<u8>::new();
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bytes.extend_from_slice(strng.as_bytes());
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let temp = bytes[first as usize];
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bytes[first as usize] = bytes[second as usize];
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bytes[second as usize] = temp;
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let mut swappedString = "".to_string();
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for loc in 0..bytes.len(){
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swappedString = format!("{}{}", swappedString, (bytes[loc] as char));
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}
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return swappedString;
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}
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//This function returns the gcd of two numbers
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pub fn gcd(in1: i32, in2: i32) -> i32{
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let mut num1 = in1;
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let mut num2 = in2;
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while((num1 != 0) && (num2 != 0)){
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if(num1 > num2){
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num1 %= num2;
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}
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else{
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num2 %= num1;
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}
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}
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return num1 | num2;
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}
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//Returns the factorial of the number passed in
|
|
pub fn factorial(num: i64) -> i64{
|
|
let mut fact = 1;
|
|
for cnt in 1 ..= num{
|
|
fact *= cnt;
|
|
}
|
|
return fact;
|
|
} |