184 lines
6.0 KiB
Matlab
184 lines
6.0 KiB
Matlab
function PlotBezier( bezier_points )
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% Display the Bezier curve
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% This goes in a file named PlotBezier.m
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% Clear the children of the current axes
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cla
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% Define the array of parametervectors as a column vector, so calculation
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% of points on the Bezier curve can be done in one statement
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t = (0:0.05:1)';
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number_segments = size(bezier_points,1);
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for k = 1:number_segments
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P0 = bezier_points{k,1};
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P1 = bezier_points{k,2};
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P2 = bezier_points{k,3};
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P3 = bezier_points{k,4};
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% Compute the points on this curve segment and plot them
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bezier = ((1 - t).^3)*P0 + (3*t.*(1 - t).^2)*P1 + (3*t.^2.*(1 - t))*P2 + t.^3*P3;
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plot(bezier(:,1),bezier(:,2))
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hold on
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% Plot dotted lines first so they will be behind the nodes and control
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% points and thus not intercept the clicks on the nodes and control
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% points
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plot([P0(1) P1(1)],[P0(2) P1(2)],':')
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plot([P2(1) P3(1)],[P2(2) P3(2)],':')
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% Plot the nodes and control points
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plot(P0(1),P0(2),'o','MarkerFaceColor','k','ButtonDownFcn',@ClickMarker)
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plot(P1(1),P1(2),'o','ButtonDownFcn',@ClickMarker)
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plot(P2(1),P2(2),'o','ButtonDownFcn',@ClickMarker)
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end
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% Plot the last node
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plot(P3(1),P3(2),'o','MarkerFaceColor','k','ButtonDownFcn',@ClickMarker)
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% Set the limits
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xlim([0 1])
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ylim([0 1])
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function ClickMarker(source,event)
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set(ancestor(source,'figure'),'WindowButtonMotionFcn',{@DragMarker,source})
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set(ancestor(source,'figure'),'WindowButtonupFcn',@StopDragging)
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end
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function DragMarker(figure,event,source)
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% Get current axes and coordinates of the screen point
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h1=gca;
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coordinates=get(h1,'currentpoint');
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coordinates = coordinates(1,1:2);
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% Find the closest node or control point. This code is simplistic in the
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% sense that it always takes the nearest node or control point. If a node
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% or control point is dragged near another node or control point, then the
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% other one will be moved.
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segment_index = -1;
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node_control_index = -1;
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distance = Inf;
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for m = 1:size(bezier_points,1)
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for n = 1:4
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if (isinf(distance))
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distance = norm(bezier_points{m,n}-coordinates);
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segment_index = m;
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node_control_index = n;
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else
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new_distance = norm(bezier_points{m,n}-coordinates);
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if (new_distance < distance)
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distance = new_distance;
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segment_index = m;
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node_control_index = n;
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end
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end
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end
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end
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% Modify the nodes and control points
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old_point = bezier_points{segment_index,node_control_index};
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bezier_points{segment_index,node_control_index} = coordinates;
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% For an intermediate node, the coodinates are stored twice. Update the
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% other copy
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if (segment_index < number_segments && node_control_index == 4)
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bezier_points{segment_index+1,1} = coordinates;
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end
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if (1 < segment_index && node_control_index == 1)
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bezier_points{segment_index-1,4} = coordinates;
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end
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% Moving a node or control point causes movement of other control points.
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% If a node is moved, the control points on either side need to be moved. If a
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% control point is moved, its partner acros the node must be moved
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if (node_control_index == 1 || node_control_index == 4)
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% Node was moved. Move attached control points
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translation_vector = bezier_points{segment_index,node_control_index} - old_point;
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if (segment_index == 1 && node_control_index == 1)
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bezier_points{segment_index,2} = bezier_points{segment_index,2} + translation_vector;
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elseif (segment_index == number_segments && node_control_index == 4)
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bezier_points{segment_index,3} = bezier_points{segment_index,3} + translation_vector;
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else
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if (node_control_index == 1)
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bezier_points{segment_index,2} = bezier_points{segment_index,2} + translation_vector;
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bezier_points{segment_index-1,3} = bezier_points{segment_index-1,3} + translation_vector;
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else
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bezier_points{segment_index+1,2} = bezier_points{segment_index+1,2} + translation_vector;
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bezier_points{segment_index,3} = bezier_points{segment_index,3} + translation_vector;
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end
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end
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else
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% Control point was moved. Rotate its partner
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if ((segment_index == 1 && node_control_index == 2) || (segment_index == number_segments && node_control_index == 3))
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% No partner. Nothing else to do
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else
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new_point = bezier_points{segment_index,node_control_index};
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if (node_control_index == 2)
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% Rotate previous control point
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rotation_center = bezier_points{segment_index,1};
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other_control_point = bezier_points{segment_index-1,3};
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else
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% Rotate next control point
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rotation_center = bezier_points{segment_index,4};
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other_control_point = bezier_points{segment_index+1,2};
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end
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new_vector = new_point - rotation_center;
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new_vector = new_vector/norm(new_vector);
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old_vector = old_point - rotation_center;
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old_vector = old_vector/norm(old_vector);
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cos_theta = sum(old_vector.*new_vector);
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sin_theta = old_vector(1)*new_vector(2) - new_vector(1)*old_vector(2);
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rotation_matrix = [cos_theta -sin_theta;sin_theta cos_theta];
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other_control_point = other_control_point - rotation_center;
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rotated_other_control_point = (rotation_matrix*(other_control_point'))' + rotation_center;
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if (node_control_index == 2)
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bezier_points{segment_index-1,3} = rotated_other_control_point;
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else
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bezier_points{segment_index+1,2} = rotated_other_control_point;
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end
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end
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end
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% Plot the updated curve
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PlotBezier(bezier_points);
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end
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function StopDragging(figure,event)
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set(figure,'WindowButtonMotionFcn','')
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set(figure,'WindowButtonUpFcn','')
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end
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end |