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70 lines
2.2 KiB
TypeScript
70 lines
2.2 KiB
TypeScript
//ProjectEulerTS/Problems/Problem.ts
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//Matthew Ellison
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// Created: 10-18-20
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//Modified: 07-14-21
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//What is the sum of all the multiples of 3 or 5 that are less than 1000
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//Unless otherwise listed all non-standard includes are my own creation and available from https://bibucket.org/Mattrixwv/typescriptClasses
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/*
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Copyright (C) 2021 Matthew Ellison
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { Stopwatch } from "../../../Typescript/typescriptClasses/Stopwatch";
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import { Unsolved } from "../Unsolved";
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export abstract class Problem{
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//Variables
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private description: string;
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protected timer: Stopwatch = new Stopwatch();
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protected solved: boolean;
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//Constructor
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public constructor(description: string){
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this.description = description;
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this.solved = false;
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}
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//Make sure the problem has been solved and throw an exception if not
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protected solvedCheck(str: string): void{
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if(!this.solved){
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throw new Unsolved("You must solve the problem before you can see the " + str);
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}
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}
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//Gets
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public getDescription(): string{
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return this.description;
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}
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//Returns the result of solving the problem
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public abstract getResult(): string;
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//Returns the time taken to run the problem as a string
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public getTime(): string{
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this.solvedCheck("time it took to run the algorithm");
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return this.timer.getStr();
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}
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//Returns the timer as a stopwatch
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public getTimer(): Stopwatch{
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this.solvedCheck("timer");
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return this.timer;
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}
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//Solve the problem
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public abstract solve(): void;
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//Reset the problem so it can be run again
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public reset(): void{
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this.timer.reset();
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this.solved = false;
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}
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}
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