Game Classes tab working

This commit is contained in:
2025-03-06 22:31:31 -05:00
parent 28462776ac
commit a463bb734f
13 changed files with 646 additions and 3 deletions

140
src/hooks/GameClassHooks.ts Normal file
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@@ -0,0 +1,140 @@
import { GameClass } from "@/interface/GameClass";
import { api } from "@/util/AxiosUtil";
import { useMutation, useQuery, useQueryClient } from "@tanstack/react-query";
export function useGetGameClasses(gameId: string, page: number, pageSize: number, searchTerm?: string){
return useQuery({
queryKey: ["gameClasses", gameId, { page, pageSize, searchTerm }],
queryFn: async () => {
const params = new URLSearchParams();
params.append("page", page.toString());
params.append("pageSize", pageSize.toString());
if(searchTerm){
params.append("searchTerm", searchTerm);
}
const response = await api.get(`/gameClass/game/${gameId}?${params}`);
if(response.status !== 200){
throw new Error("Failed to get game classes");
}
else if(response.data.errors){
throw new Error(response.data.errors.join(", "));
}
return response.data as GameClass[];
}
});
}
export function useGetGameClassesCount(gameId: string, searchTerm?: string){
const searchParams = new URLSearchParams();
if(searchTerm){
searchParams.append("searchTerm", searchTerm);
}
return useQuery({
queryKey: ["gameClasses", gameId, "count", searchTerm],
queryFn: async () => {
const response = await api.get(`/gameClass/game/${gameId}/count?${searchParams}`);
if(response.status !== 200){
throw new Error("Failed to get game classes count");
}
else if(response.data.errors){
throw new Error(response.data.errors.join(", "));
}
return response.data.count as number;
}
});
}
export function useCreateGameClass(){
const queryClient = useQueryClient();
return useMutation({
mutationKey: ["createGameClass"],
mutationFn: async ({gameId, gameClassName, iconFile}:{gameId: string; gameClassName: string; iconFile: File | null}) => {
const formData = new FormData();
if(iconFile){
formData.append("iconFile", iconFile);
}
formData.append("gameClassName", gameClassName);
formData.append("gameId", gameId);
const response = await api.post(
`/gameClass/game/${gameId}`,
formData
);
if(response.status !== 200){
throw new Error("Failed to create game class");
}
else if(response.data.errors){
throw new Error(response.data.errors.join(", "));
}
},
onSuccess: () => {
queryClient.invalidateQueries({ queryKey: ["gameClasses"] });
}
});
}
export function useUpdateGameClass(){
const queryClient = useQueryClient();
return useMutation({
mutationKey: ["updateGameClass"],
mutationFn: async ({gameClass, iconFile}:{gameClass: GameClass; iconFile: File | null}) => {
const formData = new FormData();
if(iconFile){
formData.append("iconFile", iconFile);
}
formData.append("gameClassName", gameClass.gameClassName);
formData.append("gameId", gameClass.gameId);
if(gameClass.gameClassIcon){
formData.append("gameClassIcon", gameClass.gameClassIcon);
}
const response = await api.put(`/gameClass/${gameClass.gameClassId}/game/${gameClass.gameId}`, formData);
if(response.status !== 200){
throw new Error("Failed to update game class");
}
else if(response.data.errors){
throw new Error(response.data.errors.join(", "));
}
},
onSuccess: () => {
queryClient.invalidateQueries({ queryKey: ["gameClasses"] });
}
});
}
export function useDeleteGameClass(){
const queryClient = useQueryClient();
return useMutation({
mutationKey: ["deleteGameClass"],
mutationFn: async (gameClass: GameClass) => {
const response = await api.delete(`/gameClass/${gameClass.gameClassId}/game/${gameClass.gameId}`);
if(response.status !== 200){
throw new Error("Failed to delete game class");
}
else if(response.data.errors){
throw new Error(response.data.errors.join(", "));
}
},
onSuccess: () => {
queryClient.invalidateQueries({ queryKey: ["gameClasses"] });
}
});
}

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@@ -0,0 +1,6 @@
export interface GameClass {
gameClassId?: string;
gameId: string;
gameClassName: string;
gameClassIcon?: string;
}

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@@ -3,6 +3,7 @@ import { useGetGame } from "@/hooks/GameHooks";
import { Game } from "@/interface/Game";
import GameCalendarDisplay from "@/ui/calendar/GameCalendarDisplay";
import GameHeader from "@/ui/game/GameHeader";
import GameClassDisplay from "@/ui/gameClass/GameClassDisplay";
import RaidGroupsByGameDisplay from "@/ui/raidGroup/RaidGroupsByGameDisplay";
import { useEffect, useState } from "react";
import { Navigate, useParams } from "react-router";
@@ -21,7 +22,7 @@ export default function GamePage(){
},
{
tabHeader: "Classes",
tabContent: <div>Classes</div>
tabContent: <GameClassDisplay gameId={gameId!}/>
}
];

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@@ -0,0 +1,38 @@
import { ButtonProps } from "@/components/button/Button";
import DangerButton from "@/components/button/DangerButton";
import PrimaryButton from "@/components/button/PrimaryButton";
import { BsPencilFill, BsTrash3 } from "react-icons/bs";
export default function GameClassAdminButtons({
buttonProps,
showEditGameClassModal,
showDeleteGameClassModal
}:{
buttonProps: ButtonProps;
showEditGameClassModal: () => void;
showDeleteGameClassModal: () => void;
}){
return (
<div
className="flex flex-row items-center justify-center gap-2"
>
<PrimaryButton
{...buttonProps}
onClick={showEditGameClassModal}
>
<BsPencilFill
size={22}
/>
</PrimaryButton>
<DangerButton
{...buttonProps}
onClick={showDeleteGameClassModal}
>
<BsTrash3
size={22}
/>
</DangerButton>
</div>
);
}

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@@ -0,0 +1,61 @@
import PrimaryButton from "@/components/button/PrimaryButton";
import TextInput from "@/components/input/TextInput";
import { useState } from "react";
import GameClassModal from "./modals/GameClassModal";
export default function GameClassCreateAndSearch({
gameId,
searchTerm,
setSearchTerm
}:{
gameId: string;
searchTerm: string;
setSearchTerm: (searchTerm: string) => void;
}){
const [ displayGameClassModal, setDisplayGameClassModal ] = useState(false);
const modalId = crypto.randomUUID().replaceAll("-", "");
return (
<div
className="flex flex-row items-center justify-center w-full"
>
<div
className="flex flex-row items-center justify-start w-full"
>
&nbsp;
</div>
{/* Add Game Class Button */}
<div
className="flex flex-row items-center justify-center w-full"
>
<PrimaryButton
className="mb-8"
onClick={() => setDisplayGameClassModal(true)}
>
Create Game Class
</PrimaryButton>
<GameClassModal
display={displayGameClassModal}
close={() => setDisplayGameClassModal(false)}
gameId={gameId}
gameClass={undefined}
/>
</div>
{/* Game Class Search Box */}
<div
className="flex flex-row items-center justify-end w-full"
>
<div>
<TextInput
id={`gameClassSearchBox${modalId}`}
value={searchTerm}
onChange={(e) => setSearchTerm(e.target.value)}
placeholder="Search"
/>
</div>
</div>
</div>
);
}

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@@ -0,0 +1,67 @@
import Pagination from "@/components/pagination/Pagination";
import { useGetGameClassesCount } from "@/hooks/GameClassHooks";
import { useEffect, useState } from "react";
import { useDebouncedCallback } from "use-debounce";
import GameClassCreateAndSearch from "./GameClassCreateAndSearch";
import GameClassLoader from "./GameClassLoader";
export default function GameClassDisplay({
gameId
}:{
gameId: string;
}){
const [ page, setPage ] = useState(1);
const [ totalPages, setTotalPages ] = useState(1);
const [ searchTerm, setSearchTerm ] = useState("");
const [ sentSearchTerm, setSentSearchTerm ] = useState<string>();
const pageSize = 10;
const gameClassCountQuery = useGetGameClassesCount(gameId, sentSearchTerm);
const updateSearchTerm = useDebouncedCallback((newSearchTerm: string) => {
setSentSearchTerm(newSearchTerm.length ? newSearchTerm : undefined);
}, 1000);
useEffect(() => {
updateSearchTerm(searchTerm);
}, [ searchTerm, updateSearchTerm ]);
useEffect(() => {
if(gameClassCountQuery.status === "success"){
setTotalPages(Math.ceil(gameClassCountQuery.data / pageSize));
}
}, [ gameClassCountQuery ]);
return (
<div
className="flex flex-col items-center justify-center"
>
<GameClassCreateAndSearch
gameId={gameId}
searchTerm={searchTerm}
setSearchTerm={setSearchTerm}
/>
{/* Game Class List */}
<GameClassLoader
gameId={gameId}
page={page}
pageSize={pageSize}
searchTerm={sentSearchTerm}
/>
{/* Pagination */}
<div
className="my-12"
>
<Pagination
currentPage={page}
totalPages={totalPages}
onChange={setPage}
/>
</div>
</div>
);
}

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@@ -0,0 +1,103 @@
import { ButtonProps } from "@/components/button/Button";
import Table from "@/components/table/Table";
import { GameClass } from "@/interface/GameClass";
import { useState } from "react";
import GameClassAdminButtons from "./GameClassAdminButtons";
import DeleteGameClassModal from "./modals/DeleteGameClassModal";
import GameClassModal from "./modals/GameClassModal";
export default function GameClassList({
gameClasses
}:{
gameClasses: GameClass[];
}){
const [ selectedGameClass, setSelectedGameClass ] = useState<GameClass>();
const [ displayGameClassModal, setDisplayGameClassModal ] = useState(false);
const [ displayDeleteGameClassModal, setDisplayDeleteGameClassModal ] = useState(false);
const buttonProps: ButtonProps = {
variant: "ghost",
size: "md",
shape: "square"
};
const headElements: React.ReactNode[] = [
<div>
Icon
</div>,
<div>
Name
</div>,
<div
className="pl-16"
>
Actions
</div>
];
const bodyElements: React.ReactNode[][] = gameClasses.map((gameClass) => [
<div>
{
gameClass.gameClassIcon &&
<div
className="absolute -my-4"
>
<img
className="m-auto"
src={`${import.meta.env.VITE_ICON_URL}/gameClassIcons/${gameClass.gameClassIcon}`}
height={56}
width={56}
/>
</div>
}
&nbsp;
</div>,
<div>
{gameClass.gameClassName}
</div>,
<div
className="flex flex-row items-center justify-center gap-2 pl-16"
>
<div
className="py-4 border-l border-neutral-500"
>
&nbsp;
</div>
<GameClassAdminButtons
buttonProps={buttonProps}
showEditGameClassModal={() => {
setSelectedGameClass(gameClass);
setDisplayGameClassModal(true);
}}
showDeleteGameClassModal={() => {
setSelectedGameClass(gameClass);
setDisplayDeleteGameClassModal(true);
}}
/>
</div>
]);
return (
<>
<Table
tableHeadElements={headElements}
tableBodyElements={bodyElements}
/>
<GameClassModal
display={displayGameClassModal}
close={() => {setDisplayGameClassModal(false); setSelectedGameClass(undefined);}}
gameId={selectedGameClass?.gameId ?? ""}
gameClass={selectedGameClass}
/>
<DeleteGameClassModal
display={displayDeleteGameClassModal}
close={() => {setDisplayDeleteGameClassModal(false); setSelectedGameClass(undefined);}}
gameClass={selectedGameClass}
/>
</>
);
}

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@@ -0,0 +1,7 @@
export default function GameClassListSkeleton(){
return (
<div>
Game Class List Skeleton
</div>
);
}

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@@ -0,0 +1,34 @@
import DangerMessage from "@/components/message/DangerMessage";
import { useGetGameClasses } from "@/hooks/GameClassHooks";
import GameClassList from "./GameClassList";
import GameClassListSkeleton from "./GameClassListSkeleton";
export default function GameClassLoader({
gameId,
page,
pageSize,
searchTerm
}:{
gameId: string;
page: number;
pageSize: number;
searchTerm?: string;
}){
const gameClassQuery = useGetGameClasses(gameId, page - 1, pageSize, searchTerm);
if(gameClassQuery.status === "pending"){
return <GameClassListSkeleton/>
}
else if(gameClassQuery.status === "error"){
return <DangerMessage>Error {gameClassQuery.error.message}</DangerMessage>
}
else{
return (
<GameClassList
gameClasses={gameClassQuery.data ?? []}
/>
);
}
}

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@@ -0,0 +1,69 @@
import DangerButton from "@/components/button/DangerButton";
import SecondaryButton from "@/components/button/SecondaryButton";
import RaidBuilderModal from "@/components/modal/RaidBuilderModal";
import { useDeleteGameClass } from "@/hooks/GameClassHooks";
import { GameClass } from "@/interface/GameClass";
import { useTimedModal } from "@/providers/TimedModalProvider";
import { useEffect } from "react";
export default function DeleteGameClassModal({
display,
close,
gameClass
}:{
display: boolean;
close: () => void;
gameClass: GameClass | undefined;
}){
const deleteGameClassMutate = useDeleteGameClass();
const { addSuccessMessage, addErrorMessage} = useTimedModal();
const deleteGameClass = () => {
if(gameClass){
deleteGameClassMutate.mutate(gameClass);
}
else{
addErrorMessage("No game class selected");
}
}
useEffect(() => {
if(deleteGameClassMutate.status === "success"){
deleteGameClassMutate.reset();
addSuccessMessage(`Deleted game class ${gameClass?.gameClassName}`);
close();
}
else if(deleteGameClassMutate.status === "error"){
deleteGameClassMutate.reset();
addErrorMessage(`Error deleting game class ${gameClass?.gameClassName}: ${deleteGameClassMutate.error.message}`);
console.log(deleteGameClassMutate.error);
}
});
return (
<RaidBuilderModal
display={display}
close={close}
modalHeader={`Delete ${gameClass?.gameClassName}`}
modalBody={`Are you sure you want to delete ${gameClass?.gameClassName}`}
modalFooter={
<>
<DangerButton
onClick={deleteGameClass}
>
Delete
</DangerButton>
<SecondaryButton
onClick={close}
>
Cancel
</SecondaryButton>
</>
}
/>
);
}

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@@ -0,0 +1,116 @@
import PrimaryButton from "@/components/button/PrimaryButton";
import SecondaryButton from "@/components/button/SecondaryButton";
import IconInput from "@/components/input/IconInput";
import TextInput from "@/components/input/TextInput";
import RaidBuilderModal from "@/components/modal/RaidBuilderModal";
import { useCreateGameClass, useUpdateGameClass } from "@/hooks/GameClassHooks";
import { GameClass } from "@/interface/GameClass";
import { useTimedModal } from "@/providers/TimedModalProvider";
import { useEffect, useState } from "react";
export default function GameClassModal({
display,
close,
gameId,
gameClass
}:{
display: boolean;
close: () => void;
gameId: string;
gameClass?: GameClass | null;
}){
const [ gameClassName, setGameClassName ] = useState(gameClass?.gameClassName ?? "");
const [ gameClassIcon, setGameClassIcon ] = useState(gameClass?.gameClassIcon);
const [ iconFile, setIconFile ] = useState<File | null>(null);
const modalId = crypto.randomUUID().replaceAll("-", "");
useEffect(() => {
setGameClassName(gameClass?.gameClassName ?? "");
setGameClassIcon(gameClass?.gameClassIcon);
setIconFile(null);
}, [ gameClass, setGameClassName, setGameClassIcon, setIconFile ]);
const updateGameClassMutate = useUpdateGameClass();
const createGameClassMutate = useCreateGameClass();
const { addSuccessMessage, addErrorMessage } = useTimedModal();
useEffect(() => {
if(updateGameClassMutate.status === "success"){
updateGameClassMutate.reset();
addSuccessMessage(`Updated game class ${gameClassName}`);
close();
}
else if(updateGameClassMutate.status === "error"){
updateGameClassMutate.reset();
addErrorMessage(`Error updating game class ${gameClassName}: ${updateGameClassMutate.error.message}`);
console.log(updateGameClassMutate.error);
}
else if(createGameClassMutate.status === "success"){
createGameClassMutate.reset();
addSuccessMessage(`Deleted game class ${gameClassName}`);
close();
}
else if(createGameClassMutate.status === "error"){
createGameClassMutate.reset();
addErrorMessage(`Error deleting game class ${gameClassName}: ${createGameClassMutate.error.message}`);
console.log(createGameClassMutate.error);
}
}, [ updateGameClassMutate, createGameClassMutate, gameClassName, close, addSuccessMessage, addErrorMessage ]);
const updateGameClass = () => {
updateGameClassMutate.mutate({ gameClass: {gameClassId: gameClass?.gameClassId, gameId, gameClassName, gameClassIcon}, iconFile});
}
const createGameClass = () => {
createGameClassMutate.mutate({ gameId, gameClassName, iconFile});
}
return (
<RaidBuilderModal
display={display}
close={close}
modalHeader={gameClass ? "Update Game Class" : "Create Game Class"}
modalBody={
<div
className="flex flex-col items-center justify-center gap-4"
>
<div
className="flex flex-row items-center justify-center w-full px-4.5"
>
<TextInput
id={`gameClassModalGameClassName${modalId}`}
placeholder="Game Class Name"
value={gameClassName}
onChange={(e) => setGameClassName(e.target.value)}
/>
</div>
<IconInput
file={iconFile}
setFile={(file) => {setIconFile(file); setGameClassIcon(undefined);}}
addErrorMessage={addErrorMessage}
/>
</div>
}
modalFooter={
<>
<PrimaryButton
onClick={gameClass ? updateGameClass : createGameClass}
>
{gameClass ? "Update" : "Create"}
</PrimaryButton>
<SecondaryButton
onClick={close}
>
Cancel
</SecondaryButton>
</>
}
/>
);
}

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@@ -20,7 +20,7 @@ export default function DeleteRaidGroupModal({
const { addSuccessMessage, addErrorMessage } = useTimedModal();
const deleteGame = () => {
const deleteRaidGroup = () => {
deleteRaidGroupMutate.mutate(raidGroup?.raidGroupId ?? "");
}
@@ -47,7 +47,7 @@ export default function DeleteRaidGroupModal({
modalFooter={
<>
<DangerButton
onClick={deleteGame}
onClick={deleteRaidGroup}
>
Delete
</DangerButton>

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@@ -31,6 +31,7 @@ export default function RaidGroupModal({
useEffect(() => {
setRaidGroupName(raidGroup?.raidGroupName ?? "");
setRaidGroupIcon(raidGroup?.raidGroupIcon ?? "");
setIconFile(null);
}, [ raidGroup, setRaidGroupName, setRaidGroupIcon ]);