Game Classes tab working
This commit is contained in:
38
src/ui/gameClass/GameClassAdminButtons.tsx
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38
src/ui/gameClass/GameClassAdminButtons.tsx
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@@ -0,0 +1,38 @@
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import { ButtonProps } from "@/components/button/Button";
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import DangerButton from "@/components/button/DangerButton";
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import PrimaryButton from "@/components/button/PrimaryButton";
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import { BsPencilFill, BsTrash3 } from "react-icons/bs";
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export default function GameClassAdminButtons({
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buttonProps,
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showEditGameClassModal,
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showDeleteGameClassModal
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}:{
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buttonProps: ButtonProps;
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showEditGameClassModal: () => void;
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showDeleteGameClassModal: () => void;
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}){
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return (
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<div
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className="flex flex-row items-center justify-center gap-2"
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>
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<PrimaryButton
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{...buttonProps}
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onClick={showEditGameClassModal}
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>
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<BsPencilFill
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size={22}
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/>
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</PrimaryButton>
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<DangerButton
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{...buttonProps}
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onClick={showDeleteGameClassModal}
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>
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<BsTrash3
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size={22}
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/>
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</DangerButton>
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</div>
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);
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}
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61
src/ui/gameClass/GameClassCreateAndSearch.tsx
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61
src/ui/gameClass/GameClassCreateAndSearch.tsx
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@@ -0,0 +1,61 @@
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import PrimaryButton from "@/components/button/PrimaryButton";
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import TextInput from "@/components/input/TextInput";
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import { useState } from "react";
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import GameClassModal from "./modals/GameClassModal";
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export default function GameClassCreateAndSearch({
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gameId,
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searchTerm,
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setSearchTerm
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}:{
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gameId: string;
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searchTerm: string;
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setSearchTerm: (searchTerm: string) => void;
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}){
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const [ displayGameClassModal, setDisplayGameClassModal ] = useState(false);
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const modalId = crypto.randomUUID().replaceAll("-", "");
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return (
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<div
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className="flex flex-row items-center justify-center w-full"
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>
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<div
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className="flex flex-row items-center justify-start w-full"
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>
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</div>
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{/* Add Game Class Button */}
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<div
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className="flex flex-row items-center justify-center w-full"
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>
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<PrimaryButton
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className="mb-8"
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onClick={() => setDisplayGameClassModal(true)}
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>
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Create Game Class
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</PrimaryButton>
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<GameClassModal
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display={displayGameClassModal}
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close={() => setDisplayGameClassModal(false)}
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gameId={gameId}
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gameClass={undefined}
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/>
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</div>
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{/* Game Class Search Box */}
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<div
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className="flex flex-row items-center justify-end w-full"
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>
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<div>
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<TextInput
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id={`gameClassSearchBox${modalId}`}
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value={searchTerm}
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onChange={(e) => setSearchTerm(e.target.value)}
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placeholder="Search"
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/>
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</div>
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</div>
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</div>
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);
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}
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67
src/ui/gameClass/GameClassDisplay.tsx
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67
src/ui/gameClass/GameClassDisplay.tsx
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@@ -0,0 +1,67 @@
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import Pagination from "@/components/pagination/Pagination";
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import { useGetGameClassesCount } from "@/hooks/GameClassHooks";
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import { useEffect, useState } from "react";
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import { useDebouncedCallback } from "use-debounce";
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import GameClassCreateAndSearch from "./GameClassCreateAndSearch";
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import GameClassLoader from "./GameClassLoader";
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export default function GameClassDisplay({
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gameId
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}:{
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gameId: string;
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}){
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const [ page, setPage ] = useState(1);
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const [ totalPages, setTotalPages ] = useState(1);
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const [ searchTerm, setSearchTerm ] = useState("");
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const [ sentSearchTerm, setSentSearchTerm ] = useState<string>();
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const pageSize = 10;
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const gameClassCountQuery = useGetGameClassesCount(gameId, sentSearchTerm);
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const updateSearchTerm = useDebouncedCallback((newSearchTerm: string) => {
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setSentSearchTerm(newSearchTerm.length ? newSearchTerm : undefined);
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}, 1000);
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useEffect(() => {
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updateSearchTerm(searchTerm);
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}, [ searchTerm, updateSearchTerm ]);
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useEffect(() => {
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if(gameClassCountQuery.status === "success"){
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setTotalPages(Math.ceil(gameClassCountQuery.data / pageSize));
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}
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}, [ gameClassCountQuery ]);
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return (
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<div
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className="flex flex-col items-center justify-center"
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>
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<GameClassCreateAndSearch
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gameId={gameId}
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searchTerm={searchTerm}
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setSearchTerm={setSearchTerm}
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/>
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{/* Game Class List */}
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<GameClassLoader
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gameId={gameId}
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page={page}
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pageSize={pageSize}
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searchTerm={sentSearchTerm}
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/>
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{/* Pagination */}
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<div
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className="my-12"
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>
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<Pagination
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currentPage={page}
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totalPages={totalPages}
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onChange={setPage}
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/>
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</div>
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</div>
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);
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}
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103
src/ui/gameClass/GameClassList.tsx
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103
src/ui/gameClass/GameClassList.tsx
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@@ -0,0 +1,103 @@
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import { ButtonProps } from "@/components/button/Button";
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import Table from "@/components/table/Table";
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import { GameClass } from "@/interface/GameClass";
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import { useState } from "react";
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import GameClassAdminButtons from "./GameClassAdminButtons";
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import DeleteGameClassModal from "./modals/DeleteGameClassModal";
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import GameClassModal from "./modals/GameClassModal";
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export default function GameClassList({
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gameClasses
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}:{
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gameClasses: GameClass[];
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}){
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const [ selectedGameClass, setSelectedGameClass ] = useState<GameClass>();
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const [ displayGameClassModal, setDisplayGameClassModal ] = useState(false);
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const [ displayDeleteGameClassModal, setDisplayDeleteGameClassModal ] = useState(false);
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const buttonProps: ButtonProps = {
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variant: "ghost",
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size: "md",
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shape: "square"
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};
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const headElements: React.ReactNode[] = [
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<div>
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Icon
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</div>,
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<div>
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Name
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</div>,
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<div
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className="pl-16"
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>
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Actions
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</div>
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];
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const bodyElements: React.ReactNode[][] = gameClasses.map((gameClass) => [
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<div>
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{
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gameClass.gameClassIcon &&
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<div
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className="absolute -my-4"
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>
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<img
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className="m-auto"
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src={`${import.meta.env.VITE_ICON_URL}/gameClassIcons/${gameClass.gameClassIcon}`}
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height={56}
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width={56}
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/>
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</div>
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}
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</div>,
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<div>
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{gameClass.gameClassName}
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</div>,
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<div
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className="flex flex-row items-center justify-center gap-2 pl-16"
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>
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<div
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className="py-4 border-l border-neutral-500"
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>
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</div>
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<GameClassAdminButtons
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buttonProps={buttonProps}
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showEditGameClassModal={() => {
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setSelectedGameClass(gameClass);
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setDisplayGameClassModal(true);
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}}
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showDeleteGameClassModal={() => {
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setSelectedGameClass(gameClass);
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setDisplayDeleteGameClassModal(true);
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}}
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/>
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</div>
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]);
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return (
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<>
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<Table
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tableHeadElements={headElements}
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tableBodyElements={bodyElements}
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/>
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<GameClassModal
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display={displayGameClassModal}
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close={() => {setDisplayGameClassModal(false); setSelectedGameClass(undefined);}}
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gameId={selectedGameClass?.gameId ?? ""}
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gameClass={selectedGameClass}
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/>
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<DeleteGameClassModal
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display={displayDeleteGameClassModal}
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close={() => {setDisplayDeleteGameClassModal(false); setSelectedGameClass(undefined);}}
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gameClass={selectedGameClass}
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/>
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</>
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);
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}
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7
src/ui/gameClass/GameClassListSkeleton.tsx
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7
src/ui/gameClass/GameClassListSkeleton.tsx
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@@ -0,0 +1,7 @@
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export default function GameClassListSkeleton(){
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return (
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<div>
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Game Class List Skeleton
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</div>
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);
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}
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34
src/ui/gameClass/GameClassLoader.tsx
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34
src/ui/gameClass/GameClassLoader.tsx
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@@ -0,0 +1,34 @@
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import DangerMessage from "@/components/message/DangerMessage";
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import { useGetGameClasses } from "@/hooks/GameClassHooks";
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import GameClassList from "./GameClassList";
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import GameClassListSkeleton from "./GameClassListSkeleton";
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export default function GameClassLoader({
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gameId,
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page,
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pageSize,
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searchTerm
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}:{
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gameId: string;
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page: number;
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pageSize: number;
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searchTerm?: string;
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}){
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const gameClassQuery = useGetGameClasses(gameId, page - 1, pageSize, searchTerm);
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if(gameClassQuery.status === "pending"){
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return <GameClassListSkeleton/>
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}
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else if(gameClassQuery.status === "error"){
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return <DangerMessage>Error {gameClassQuery.error.message}</DangerMessage>
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}
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else{
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return (
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<GameClassList
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gameClasses={gameClassQuery.data ?? []}
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/>
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);
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}
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}
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69
src/ui/gameClass/modals/DeleteGameClassModal.tsx
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69
src/ui/gameClass/modals/DeleteGameClassModal.tsx
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@@ -0,0 +1,69 @@
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import DangerButton from "@/components/button/DangerButton";
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import SecondaryButton from "@/components/button/SecondaryButton";
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import RaidBuilderModal from "@/components/modal/RaidBuilderModal";
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import { useDeleteGameClass } from "@/hooks/GameClassHooks";
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import { GameClass } from "@/interface/GameClass";
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import { useTimedModal } from "@/providers/TimedModalProvider";
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import { useEffect } from "react";
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export default function DeleteGameClassModal({
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display,
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close,
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gameClass
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}:{
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display: boolean;
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close: () => void;
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gameClass: GameClass | undefined;
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}){
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const deleteGameClassMutate = useDeleteGameClass();
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const { addSuccessMessage, addErrorMessage} = useTimedModal();
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const deleteGameClass = () => {
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if(gameClass){
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deleteGameClassMutate.mutate(gameClass);
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}
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else{
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addErrorMessage("No game class selected");
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}
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}
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useEffect(() => {
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if(deleteGameClassMutate.status === "success"){
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deleteGameClassMutate.reset();
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addSuccessMessage(`Deleted game class ${gameClass?.gameClassName}`);
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close();
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}
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else if(deleteGameClassMutate.status === "error"){
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deleteGameClassMutate.reset();
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addErrorMessage(`Error deleting game class ${gameClass?.gameClassName}: ${deleteGameClassMutate.error.message}`);
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console.log(deleteGameClassMutate.error);
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}
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});
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return (
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<RaidBuilderModal
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display={display}
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close={close}
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modalHeader={`Delete ${gameClass?.gameClassName}`}
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modalBody={`Are you sure you want to delete ${gameClass?.gameClassName}`}
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modalFooter={
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<>
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<DangerButton
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onClick={deleteGameClass}
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>
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Delete
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</DangerButton>
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<SecondaryButton
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onClick={close}
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>
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Cancel
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</SecondaryButton>
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</>
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}
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/>
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);
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}
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116
src/ui/gameClass/modals/GameClassModal.tsx
Normal file
116
src/ui/gameClass/modals/GameClassModal.tsx
Normal file
@@ -0,0 +1,116 @@
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import PrimaryButton from "@/components/button/PrimaryButton";
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import SecondaryButton from "@/components/button/SecondaryButton";
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import IconInput from "@/components/input/IconInput";
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import TextInput from "@/components/input/TextInput";
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import RaidBuilderModal from "@/components/modal/RaidBuilderModal";
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import { useCreateGameClass, useUpdateGameClass } from "@/hooks/GameClassHooks";
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import { GameClass } from "@/interface/GameClass";
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import { useTimedModal } from "@/providers/TimedModalProvider";
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import { useEffect, useState } from "react";
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export default function GameClassModal({
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display,
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close,
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gameId,
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gameClass
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}:{
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display: boolean;
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close: () => void;
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gameId: string;
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gameClass?: GameClass | null;
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}){
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const [ gameClassName, setGameClassName ] = useState(gameClass?.gameClassName ?? "");
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const [ gameClassIcon, setGameClassIcon ] = useState(gameClass?.gameClassIcon);
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const [ iconFile, setIconFile ] = useState<File | null>(null);
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const modalId = crypto.randomUUID().replaceAll("-", "");
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useEffect(() => {
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setGameClassName(gameClass?.gameClassName ?? "");
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setGameClassIcon(gameClass?.gameClassIcon);
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setIconFile(null);
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}, [ gameClass, setGameClassName, setGameClassIcon, setIconFile ]);
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const updateGameClassMutate = useUpdateGameClass();
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const createGameClassMutate = useCreateGameClass();
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const { addSuccessMessage, addErrorMessage } = useTimedModal();
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useEffect(() => {
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if(updateGameClassMutate.status === "success"){
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updateGameClassMutate.reset();
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addSuccessMessage(`Updated game class ${gameClassName}`);
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close();
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}
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else if(updateGameClassMutate.status === "error"){
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updateGameClassMutate.reset();
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addErrorMessage(`Error updating game class ${gameClassName}: ${updateGameClassMutate.error.message}`);
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console.log(updateGameClassMutate.error);
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}
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else if(createGameClassMutate.status === "success"){
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createGameClassMutate.reset();
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addSuccessMessage(`Deleted game class ${gameClassName}`);
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close();
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}
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else if(createGameClassMutate.status === "error"){
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createGameClassMutate.reset();
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addErrorMessage(`Error deleting game class ${gameClassName}: ${createGameClassMutate.error.message}`);
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console.log(createGameClassMutate.error);
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}
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}, [ updateGameClassMutate, createGameClassMutate, gameClassName, close, addSuccessMessage, addErrorMessage ]);
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const updateGameClass = () => {
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updateGameClassMutate.mutate({ gameClass: {gameClassId: gameClass?.gameClassId, gameId, gameClassName, gameClassIcon}, iconFile});
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}
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const createGameClass = () => {
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createGameClassMutate.mutate({ gameId, gameClassName, iconFile});
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}
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return (
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<RaidBuilderModal
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display={display}
|
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close={close}
|
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modalHeader={gameClass ? "Update Game Class" : "Create Game Class"}
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modalBody={
|
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<div
|
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className="flex flex-col items-center justify-center gap-4"
|
||||
>
|
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<div
|
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className="flex flex-row items-center justify-center w-full px-4.5"
|
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>
|
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<TextInput
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id={`gameClassModalGameClassName${modalId}`}
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placeholder="Game Class Name"
|
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value={gameClassName}
|
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onChange={(e) => setGameClassName(e.target.value)}
|
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/>
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</div>
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<IconInput
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file={iconFile}
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setFile={(file) => {setIconFile(file); setGameClassIcon(undefined);}}
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addErrorMessage={addErrorMessage}
|
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/>
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</div>
|
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}
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modalFooter={
|
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<>
|
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<PrimaryButton
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onClick={gameClass ? updateGameClass : createGameClass}
|
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>
|
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{gameClass ? "Update" : "Create"}
|
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</PrimaryButton>
|
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<SecondaryButton
|
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onClick={close}
|
||||
>
|
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Cancel
|
||||
</SecondaryButton>
|
||||
</>
|
||||
}
|
||||
/>
|
||||
);
|
||||
}
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@@ -20,7 +20,7 @@ export default function DeleteRaidGroupModal({
|
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const { addSuccessMessage, addErrorMessage } = useTimedModal();
|
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|
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|
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const deleteGame = () => {
|
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const deleteRaidGroup = () => {
|
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deleteRaidGroupMutate.mutate(raidGroup?.raidGroupId ?? "");
|
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}
|
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|
||||
@@ -47,7 +47,7 @@ export default function DeleteRaidGroupModal({
|
||||
modalFooter={
|
||||
<>
|
||||
<DangerButton
|
||||
onClick={deleteGame}
|
||||
onClick={deleteRaidGroup}
|
||||
>
|
||||
Delete
|
||||
</DangerButton>
|
||||
|
||||
@@ -31,6 +31,7 @@ export default function RaidGroupModal({
|
||||
useEffect(() => {
|
||||
setRaidGroupName(raidGroup?.raidGroupName ?? "");
|
||||
setRaidGroupIcon(raidGroup?.raidGroupIcon ?? "");
|
||||
setIconFile(null);
|
||||
}, [ raidGroup, setRaidGroupName, setRaidGroupIcon ]);
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user