Game Classes tab working

This commit is contained in:
2025-03-06 22:31:31 -05:00
parent 28462776ac
commit a463bb734f
13 changed files with 646 additions and 3 deletions

View File

@@ -0,0 +1,116 @@
import PrimaryButton from "@/components/button/PrimaryButton";
import SecondaryButton from "@/components/button/SecondaryButton";
import IconInput from "@/components/input/IconInput";
import TextInput from "@/components/input/TextInput";
import RaidBuilderModal from "@/components/modal/RaidBuilderModal";
import { useCreateGameClass, useUpdateGameClass } from "@/hooks/GameClassHooks";
import { GameClass } from "@/interface/GameClass";
import { useTimedModal } from "@/providers/TimedModalProvider";
import { useEffect, useState } from "react";
export default function GameClassModal({
display,
close,
gameId,
gameClass
}:{
display: boolean;
close: () => void;
gameId: string;
gameClass?: GameClass | null;
}){
const [ gameClassName, setGameClassName ] = useState(gameClass?.gameClassName ?? "");
const [ gameClassIcon, setGameClassIcon ] = useState(gameClass?.gameClassIcon);
const [ iconFile, setIconFile ] = useState<File | null>(null);
const modalId = crypto.randomUUID().replaceAll("-", "");
useEffect(() => {
setGameClassName(gameClass?.gameClassName ?? "");
setGameClassIcon(gameClass?.gameClassIcon);
setIconFile(null);
}, [ gameClass, setGameClassName, setGameClassIcon, setIconFile ]);
const updateGameClassMutate = useUpdateGameClass();
const createGameClassMutate = useCreateGameClass();
const { addSuccessMessage, addErrorMessage } = useTimedModal();
useEffect(() => {
if(updateGameClassMutate.status === "success"){
updateGameClassMutate.reset();
addSuccessMessage(`Updated game class ${gameClassName}`);
close();
}
else if(updateGameClassMutate.status === "error"){
updateGameClassMutate.reset();
addErrorMessage(`Error updating game class ${gameClassName}: ${updateGameClassMutate.error.message}`);
console.log(updateGameClassMutate.error);
}
else if(createGameClassMutate.status === "success"){
createGameClassMutate.reset();
addSuccessMessage(`Deleted game class ${gameClassName}`);
close();
}
else if(createGameClassMutate.status === "error"){
createGameClassMutate.reset();
addErrorMessage(`Error deleting game class ${gameClassName}: ${createGameClassMutate.error.message}`);
console.log(createGameClassMutate.error);
}
}, [ updateGameClassMutate, createGameClassMutate, gameClassName, close, addSuccessMessage, addErrorMessage ]);
const updateGameClass = () => {
updateGameClassMutate.mutate({ gameClass: {gameClassId: gameClass?.gameClassId, gameId, gameClassName, gameClassIcon}, iconFile});
}
const createGameClass = () => {
createGameClassMutate.mutate({ gameId, gameClassName, iconFile});
}
return (
<RaidBuilderModal
display={display}
close={close}
modalHeader={gameClass ? "Update Game Class" : "Create Game Class"}
modalBody={
<div
className="flex flex-col items-center justify-center gap-4"
>
<div
className="flex flex-row items-center justify-center w-full px-4.5"
>
<TextInput
id={`gameClassModalGameClassName${modalId}`}
placeholder="Game Class Name"
value={gameClassName}
onChange={(e) => setGameClassName(e.target.value)}
/>
</div>
<IconInput
file={iconFile}
setFile={(file) => {setIconFile(file); setGameClassIcon(undefined);}}
addErrorMessage={addErrorMessage}
/>
</div>
}
modalFooter={
<>
<PrimaryButton
onClick={gameClass ? updateGameClass : createGameClass}
>
{gameClass ? "Update" : "Create"}
</PrimaryButton>
<SecondaryButton
onClick={close}
>
Cancel
</SecondaryButton>
</>
}
/>
);
}