Admin page raid groups tab working
This commit is contained in:
63
src/ui/raidGroup/modals/DeleteRaidGroupModal.tsx
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63
src/ui/raidGroup/modals/DeleteRaidGroupModal.tsx
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import DangerButton from "@/components/button/DangerButton";
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import SecondaryButton from "@/components/button/SecondaryButton";
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import RaidBuilderModal from "@/components/modal/RaidBuilderModal";
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import { useDeleteRaidGroup } from "@/hooks/RaidGroupHooks";
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import { RaidGroup } from "@/interface/RaidGroup";
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import { useTimedModal } from "@/providers/TimedModalProvider";
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import { useEffect } from "react";
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export default function DeleteRaidGroupModal({
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display,
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close,
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raidGroup
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}:{
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display: boolean;
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close: () => void;
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raidGroup: RaidGroup | undefined;
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}){
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const deleteRaidGroupMutate = useDeleteRaidGroup();
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const { addSuccessMessage, addErrorMessage } = useTimedModal();
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const deleteGame = () => {
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deleteRaidGroupMutate.mutate(raidGroup?.raidGroupId ?? "");
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}
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useEffect(() => {
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if(deleteRaidGroupMutate.status === "success"){
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deleteRaidGroupMutate.reset();
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addSuccessMessage(`Successfully delete ${raidGroup?.raidGroupName}`);
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close();
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}
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else if(deleteRaidGroupMutate.status === "error"){
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deleteRaidGroupMutate.reset();
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addErrorMessage(`Error deleting game ${raidGroup?.raidGroupName}: ${deleteRaidGroupMutate.error.message}`);
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console.log(deleteRaidGroupMutate.error);
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}
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});
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return (
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<RaidBuilderModal
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display={display}
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close={close}
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modalHeader={`Delete ${raidGroup?.raidGroupName}`}
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modalBody={`Are you sure you want to delete ${raidGroup?.raidGroupName}`}
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modalFooter={
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<>
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<DangerButton
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onClick={deleteGame}
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>
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Delete
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</DangerButton>
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<SecondaryButton
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onClick={close}
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>
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Cancel
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</SecondaryButton>
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</>
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}
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/>
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);
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}
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130
src/ui/raidGroup/modals/RaidGroupModal.tsx
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130
src/ui/raidGroup/modals/RaidGroupModal.tsx
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@@ -0,0 +1,130 @@
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import PrimaryButton from "@/components/button/PrimaryButton";
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import SecondaryButton from "@/components/button/SecondaryButton";
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import GameSelector from "@/components/game/GameSelector";
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import IconInput from "@/components/input/IconInput";
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import TextInput from "@/components/input/TextInput";
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import RaidBuilderModal from "@/components/modal/RaidBuilderModal";
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import { useGetGame } from "@/hooks/GameHooks";
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import { useCreateRaidGroup, useUpdateRaidGroup } from "@/hooks/RaidGroupHooks";
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import { Game } from "@/interface/Game";
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import { RaidGroup } from "@/interface/RaidGroup";
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import { useTimedModal } from "@/providers/TimedModalProvider";
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import { useEffect, useState } from "react";
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export default function RaidGroupModal({
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display,
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close,
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raidGroup
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}:{
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display: boolean;
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close: () => void;
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raidGroup?: RaidGroup;
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}){
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const [ raidGroupName, setRaidGroupName ] = useState(raidGroup?.raidGroupName);
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const [ raidGroupIcon, setRaidGroupIcon ] = useState(raidGroup?.raidGroupIcon);
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const [ iconFile, setIconFile ] = useState<File | null>(null);
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const [ game, setGame ] = useState<Game>();
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const modalId = crypto.randomUUID().replace("-", "");
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useEffect(() => {
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setRaidGroupName(raidGroup?.raidGroupName ?? "");
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setRaidGroupIcon(raidGroup?.raidGroupIcon ?? "");
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}, [ raidGroup, setRaidGroupName, setRaidGroupIcon ]);
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const updateRaidGroupMutate = useUpdateRaidGroup();
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const createRaidGroupMutate = useCreateRaidGroup();
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const { addSuccessMessage, addErrorMessage } = useTimedModal();
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const gameQuery = useGetGame(raidGroup?.gameId ?? "", raidGroup === undefined);
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if(gameQuery.status === "success" && !game){
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setGame(gameQuery.data);
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}
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useEffect(() => {
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if(updateRaidGroupMutate.status === "success"){
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updateRaidGroupMutate.reset();
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addSuccessMessage(`Updated raid group ${raidGroupName}`);
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close();
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}
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else if(updateRaidGroupMutate.status === "error"){
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updateRaidGroupMutate.reset();
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addErrorMessage(`Error updating raid group ${raidGroupName}: ${updateRaidGroupMutate.error.message}`);
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console.log(updateRaidGroupMutate.error);
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}
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else if(createRaidGroupMutate.status === "success"){
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createRaidGroupMutate.reset();
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addSuccessMessage(`Created raid group ${raidGroupName}`);
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close();
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}
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else if(createRaidGroupMutate.status === "error"){
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createRaidGroupMutate.reset();
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addErrorMessage(`Error creating raid group ${raidGroupName}: ${createRaidGroupMutate.error.message}`);
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console.log(createRaidGroupMutate.error);
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}
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}, [ updateRaidGroupMutate, createRaidGroupMutate, raidGroupName, close, addSuccessMessage, addErrorMessage ]);
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const updateRaidGroup = () => {
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updateRaidGroupMutate.mutate({raidGroup: {raidGroupId: raidGroup?.raidGroupId, raidGroupName, gameId: game?.gameId, raidGroupIcon} as RaidGroup, iconFile});
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}
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const createRaidGroup = () => {
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createRaidGroupMutate.mutate({raidGroupName: raidGroupName ?? "", gameId: game?.gameId ?? "", iconFile});
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}
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return (
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<RaidBuilderModal
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display={display}
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close={close}
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modalHeader={raidGroup ? "Update Raid Group" : "Create Raid Group"}
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modalBody={
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<div
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className="flex flex-col items-center justify-center gap-4"
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>
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<div
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className="flex flex-row items-center justify-center w-full px-4.5"
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>
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<TextInput
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id={`raidGroupModalRaidGroupName${modalId}`}
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placeholder="Raid Group Name"
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value={raidGroupName}
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onChange={(e) => setRaidGroupName(e.target.value)}
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/>
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</div>
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<div
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className="w-full px-4.5"
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>
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<GameSelector
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game={game}
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onChange={setGame}
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disabled={!!raidGroup}
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/>
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</div>
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<IconInput
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file={iconFile}
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setFile={(file) => {setIconFile(file); setRaidGroupIcon(undefined);}}
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addErrorMessage={addErrorMessage}
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/>
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</div>
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}
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modalFooter={
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<>
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<PrimaryButton
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onClick={raidGroup ? updateRaidGroup : createRaidGroup}
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>
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{raidGroup ? "Update" : "Create"}
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</PrimaryButton>
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<SecondaryButton
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onClick={close}
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>
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Cancel
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</SecondaryButton>
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</>
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}
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/>
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);
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}
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