Class Groups tab working
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45
src/components/gameClass/GameClassByClassGroupDisplay.tsx
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45
src/components/gameClass/GameClassByClassGroupDisplay.tsx
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import { useGetGameClassesByClassGroup } from "@/hooks/GameClassHooks";
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import DangerMessage from "../message/DangerMessage";
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export default function GameClassByClassGroupDisplay({
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classGroupId
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}:{
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classGroupId: string;
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}){
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const gameClassesQuery = useGetGameClassesByClassGroup(classGroupId);
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const displayId = crypto.randomUUID().replaceAll("-", "");
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if(gameClassesQuery.status === "pending"){
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return (<div>Loading...</div>);
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}
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else if(gameClassesQuery.status === "error"){
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return (<DangerMessage>Error: {gameClassesQuery.error.message}</DangerMessage>);
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}
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else{
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return (
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<div
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className="flex flex-row flex-wrap items-center justify-center gap-x-4"
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>
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{
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gameClassesQuery.data.map((gameClass) => (
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<div
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key={`gameClassByClassGroupDisplay${classGroupId}${gameClass.gameClassId}${displayId}`}
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className="flex flex-row items-center justify-center"
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>
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{
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gameClass.gameClassIcon &&
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<img
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className="max-h-6 max-w-6 mr-2"
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src={`${import.meta.env.VITE_ICON_URL}/gameClass/${gameClass.gameClassIcon}`}
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/>
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}
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{gameClass.gameClassName}
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</div>
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))
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}
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</div>
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);
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}
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}
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82
src/components/gameClass/GameClassesSelector.tsx
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82
src/components/gameClass/GameClassesSelector.tsx
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@@ -0,0 +1,82 @@
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import { useGetGameClasses } from "@/hooks/GameClassHooks";
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import { useEffect, useState } from "react";
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import DangerMessage from "../message/DangerMessage";
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export function GameClassesSelector({
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gameId,
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gameClassIds,
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onChange
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}:{
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gameId: string;
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gameClassIds?: string[];
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onChange?: (gameClassIds: string[]) => void;
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}){
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const [ selectedGameClassIds, setSelectedGameClassIds ] = useState<string[]>(gameClassIds ?? []);
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const selectorId = crypto.randomUUID().replaceAll("-", "");
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const gameClassesQuery = useGetGameClasses(gameId, 0, 100, undefined);
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const updateSelectedGameClassIds = (selectedGameClassId: string) => {
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if(selectedGameClassIds.includes(selectedGameClassId)){
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setSelectedGameClassIds(selectedGameClassIds.filter((id) => id !== selectedGameClassId));
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}
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else{
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setSelectedGameClassIds([...selectedGameClassIds, selectedGameClassId]);
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}
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}
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useEffect(() => {
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onChange?.(selectedGameClassIds);
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}, [ selectedGameClassIds, onChange ]);
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if(gameClassesQuery.status === "pending"){
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return <div>Loading...</div>
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}
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else if(gameClassesQuery.status === "error"){
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return <DangerMessage>Error loading Game Classes: {gameClassesQuery.error.message}</DangerMessage>
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}
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else{
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return (
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<div
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className="grid grid-cols-3 gap-4"
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style={{flex: "0 0 33.333333333%"}}
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>
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{
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gameClassesQuery.data.map((gameClass) => (
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<div
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key={gameClass.gameClassId}
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className="flex flex-row"
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>
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<input
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id={`gameClassSelector${gameClass.gameClassId}${selectorId}`}
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className="cursor-pointer"
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type="checkbox"
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name="gameClassId"
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value={gameClass.gameClassId}
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checked={selectedGameClassIds.includes(gameClass.gameClassId ?? "")}
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onChange={(e) => updateSelectedGameClassIds(e.target.value)}
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/>
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<label
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className="ml-2 flex flex-row flex-nowrap justify-center items-center text-nowrap cursor-pointer"
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htmlFor={`gameClassSelector${gameClass.gameClassId}${selectorId}`}
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>
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{
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gameClass.gameClassIcon &&
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<img
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className="m-auto max-h-6 max-w-6 mr-2"
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src={`${import.meta.env.VITE_ICON_URL}/gameClass/${gameClass.gameClassIcon}`}
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/>
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}
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{gameClass.gameClassName}
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</label>
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</div>
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))
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}
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</div>
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);
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}
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}
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