Class Groups tab working

This commit is contained in:
2025-03-08 18:45:52 -05:00
parent 90337f92ab
commit c2f13d9900
13 changed files with 841 additions and 0 deletions

View File

@@ -0,0 +1,38 @@
import { ButtonProps } from "@/components/button/Button";
import DangerButton from "@/components/button/DangerButton";
import PrimaryButton from "@/components/button/PrimaryButton";
import { BsPencilFill, BsTrash3 } from "react-icons/bs";
export default function ClassGroupButtons({
buttonProps,
showClassGroupModal,
showDeleteClassGroupModal
}:{
buttonProps: ButtonProps;
showClassGroupModal: () => void;
showDeleteClassGroupModal: () => void;
}){
return (
<div
className="flex flex-row gap-2"
>
<PrimaryButton
{...buttonProps}
onClick={showClassGroupModal}
>
<BsPencilFill
size={22}
/>
</PrimaryButton>
<DangerButton
{...buttonProps}
onClick={showDeleteClassGroupModal}
>
<BsTrash3
size={22}
/>
</DangerButton>
</div>
);
}

View File

@@ -0,0 +1,102 @@
import { ButtonProps } from "@/components/button/Button";
import GameClassByClassGroupDisplay from "@/components/gameClass/GameClassByClassGroupDisplay";
import Table from "@/components/table/Table";
import { useGetGameClassesByClassGroup } from "@/hooks/GameClassHooks";
import { ClassGroup } from "@/interface/ClassGroup";
import { RaidGroup } from "@/interface/RaidGroup";
import { useState } from "react";
import ClassGroupButtons from "./ClassGroupButtons";
import ClassGroupModal from "./modal/ClassGroupModal";
import DeleteClassGroupModal from "./modal/DeleteClassGroupModal";
export default function ClassGroupList({
classGroups,
raidGroup
}:{
classGroups: ClassGroup[];
raidGroup: RaidGroup;
}){
const [ selectedClassGroup, setSelectedClassGroup ] = useState<ClassGroup>();
const [ displayClassGroupModal, setDisplayClassGroupModal ] = useState(false);
const [ displayDeleteClassGroupModal, setDisplayDeleteClassGroupModal ] = useState(false);
const gameClassesQuery = useGetGameClassesByClassGroup(selectedClassGroup?.classGroupId ?? "");
const buttonProps: ButtonProps = {
variant: "ghost",
size: "md",
shape: "square"
};
const headElements: React.ReactNode[] = [
<div>
Name
</div>,
<div>
Classes
</div>,
<div
className="pl-16"
>
Actions
</div>
];
const bodyElements: React.ReactNode[][] = classGroups.map((classGroup) => [
<div
className="text-nowrap"
>
{classGroup.classGroupName}
</div>,
<div>
<GameClassByClassGroupDisplay
classGroupId={classGroup.classGroupId ?? ""}
/>
</div>,
<div
className="flex flex-row items-center justify-center gap-2 pl-16"
>
<div
className="py-4 border-l border-neutral-500"
>
&nbsp;
</div>
<ClassGroupButtons
buttonProps={buttonProps}
showClassGroupModal={() => {
setSelectedClassGroup(classGroup);
setDisplayClassGroupModal(true);
}}
showDeleteClassGroupModal={() => {
setSelectedClassGroup(classGroup);
setDisplayDeleteClassGroupModal(true);
}}
/>
</div>
]);
return (
<>
<Table
tableHeadElements={headElements}
tableBodyElements={bodyElements}
/>
<ClassGroupModal
display={displayClassGroupModal}
close={() => { setDisplayClassGroupModal(false); setSelectedClassGroup(undefined); }}
classGroup={selectedClassGroup}
raidGroup={raidGroup}
selectedGameClasses={gameClassesQuery.data ?? []}
/>
<DeleteClassGroupModal
display={displayDeleteClassGroupModal}
close={() => { setDisplayDeleteClassGroupModal(false); setSelectedClassGroup(undefined); }}
raidGroupId={selectedClassGroup?.raidGroupId ?? ""}
classGroup={selectedClassGroup}
/>
</>
);
}

View File

@@ -0,0 +1,72 @@
import { ButtonShape, ButtonSizeType, ButtonVariant } from "@/components/button/Button";
import Table from "@/components/table/Table";
import { elementBg } from "@/util/SkeletonUtil";
import ClassGroupButtons from "./ClassGroupButtons";
export default function ClassGroupListSkeleton(){
const headerElements: React.ReactElement[] = [
<div>
Name
</div>,
<div>
Classes
</div>,
<div
className="pl-16"
>
Actions
</div>
];
const bodyElements: React.ReactNode[][] = [
ClassGroupSkeleton(),
ClassGroupSkeleton(),
ClassGroupSkeleton(),
ClassGroupSkeleton(),
ClassGroupSkeleton(),
ClassGroupSkeleton(),
ClassGroupSkeleton(),
ClassGroupSkeleton(),
ClassGroupSkeleton(),
ClassGroupSkeleton()
];
return (
<Table
tableHeadElements={headerElements}
tableBodyElements={bodyElements}
/>
);
}
function ClassGroupSkeleton(): React.ReactNode[]{
const buttonsProps = {
buttonProps: {
variant: "ghost" as ButtonVariant,
size: "md" as ButtonSizeType,
shape: "square" as ButtonShape,
disabled: true
},
showClassGroupModal: () => {},
showDeleteClassGroupModal: () => {}
}
const elements: React.ReactNode[] = [
<div
className={`h-6 w-72 mr-2 ${elementBg}`}
/>,
<div
className={`h-6 w-[64rem] ${elementBg}`}
/>,
<div
className={`flex flex-row items-center justify-center gap-2 pl-16`}
>
<div className="py-4 border-l border-neutral-500">&nbsp;</div>
<ClassGroupButtons {...buttonsProps}/>
</div>
];
return elements;
}

View File

@@ -0,0 +1,42 @@
import DangerMessage from "@/components/message/DangerMessage";
import { useGetClassGroups } from "@/hooks/ClassGroupHooks";
import { useGetGameClasses } from "@/hooks/GameClassHooks";
import { RaidGroup } from "@/interface/RaidGroup";
import ClassGroupList from "./ClassGroupList";
export default function ClassGroupsLoader({
page,
pageSize,
searchTerm,
raidGroup,
gameId
}:{
page: number;
pageSize: number;
searchTerm?: string;
raidGroup: RaidGroup;
gameId: string;
}){
const classGroupsQuery = useGetClassGroups(raidGroup?.raidGroupId ?? "", page - 1, pageSize, searchTerm);
const gameClassesQuery = useGetGameClasses(gameId, 0, 100);
if((classGroupsQuery.status === "pending") || (gameClassesQuery.status === "pending")){
return <div>Loading...</div>
}
else if(classGroupsQuery.status === "error"){
return <DangerMessage>Error: {classGroupsQuery.error.message}</DangerMessage>
}
else if(gameClassesQuery.status === "error"){
return <DangerMessage>Error: {gameClassesQuery.error.message}</DangerMessage>
}
else{
return (
<ClassGroupList
classGroups={classGroupsQuery.data ?? []}
raidGroup={raidGroup}
/>
);
}
}

View File

@@ -0,0 +1,108 @@
import PrimaryButton from "@/components/button/PrimaryButton";
import TextInput from "@/components/input/TextInput";
import Pagination from "@/components/pagination/Pagination";
import { useGetClassGroupsCount } from "@/hooks/ClassGroupHooks";
import { RaidGroup } from "@/interface/RaidGroup";
import { useEffect, useState } from "react";
import { useDebouncedCallback } from "use-debounce";
import ClassGroupsLoader from "./ClassGroupsLoader";
import ClassGroupModal from "./modal/ClassGroupModal";
export default function ClassGroupsTab({
raidGroup
}:{
raidGroup: RaidGroup;
}){
const [ displayCreateClassGroupModal, setDisplayCreateClassGroupModal ] = useState(false);
const [ page, setPage ] = useState(1);
const [ totalPages, setTotalPages ] = useState(1);
const [ searchTerm, setSearchTerm ] = useState("");
const [ sentSearchTerm, setSentSearchTerm ] = useState("");
const pageSize = 10;
const modalId = crypto.randomUUID().replaceAll("-", "");
const classGroupsCountQuery = useGetClassGroupsCount(raidGroup.raidGroupId!, sentSearchTerm);
const updateSearchTerm = useDebouncedCallback((newSearchTerm: string) => {
setSentSearchTerm(newSearchTerm);
}, 1000);
useEffect(() => {
updateSearchTerm(searchTerm ?? "");
}, [ searchTerm, updateSearchTerm ]);
useEffect(() => {
if(classGroupsCountQuery.status === "success"){
setTotalPages(Math.ceil(classGroupsCountQuery.data / pageSize));
}
}, [ classGroupsCountQuery ]);
return (
<>
<div
className="flex flex-row justify-between items-center w-full"
>
<div
className="flex flex-row items-center justify-start w-full"
>
&nbsp;
</div>
{/* Add Class Group Button */}
<div
className="flex flex-row items-center justify-center w-full"
>
<PrimaryButton
className="mb-8 text-nowrap"
onClick={() => setDisplayCreateClassGroupModal(true)}
>
Create Class Group
</PrimaryButton>
<ClassGroupModal
display={displayCreateClassGroupModal}
close={() => setDisplayCreateClassGroupModal(false)}
classGroup={undefined}
selectedGameClasses={[]}
raidGroup={raidGroup}
/>
</div>
{/* Class Group Search Box */}
<div
className="flex flex-row items-center justify-end w-full"
>
<div>
<TextInput
id={`classGroupSearchBox${modalId}`}
value={searchTerm}
onChange={(e) => setSearchTerm(e.target.value)}
placeholder="Search"
/>
</div>
</div>
</div>
{/* Class Group List */}
<ClassGroupsLoader
page={page}
pageSize={pageSize}
searchTerm={sentSearchTerm}
raidGroup={raidGroup}
gameId={raidGroup.gameId}
/>
{/* Pagination */}
<div
className="my-12"
>
<Pagination
currentPage={page}
totalPages={totalPages}
onChange={setPage}
/>
</div>
</>
);
}

View File

@@ -0,0 +1,121 @@
import PrimaryButton from "@/components/button/PrimaryButton";
import SecondaryButton from "@/components/button/SecondaryButton";
import { GameClassesSelector } from "@/components/gameClass/GameClassesSelector";
import TextInput from "@/components/input/TextInput";
import RaidBuilderModal from "@/components/modal/RaidBuilderModal";
import { useCreateClassGroup, useUpdateClassGroup } from "@/hooks/ClassGroupHooks";
import { ClassGroup } from "@/interface/ClassGroup";
import { GameClass } from "@/interface/GameClass";
import { RaidGroup } from "@/interface/RaidGroup";
import { useTimedModal } from "@/providers/TimedModalProvider";
import { useEffect, useState } from "react";
export default function ClassGroupModal({
display,
close,
classGroup,
raidGroup,
selectedGameClasses
}:{
display: boolean;
close: () => void;
classGroup: ClassGroup | undefined;
raidGroup: RaidGroup;
selectedGameClasses: GameClass[];
}){
const [ classGroupName, setClassGroupName ] = useState(classGroup?.classGroupName ?? "");
const [ selectedGameClassIds, setSelectedGameClassIds ] = useState<string[]>(selectedGameClasses.map(gc => gc.gameClassId ?? ""));
const modalId = crypto.randomUUID().replace("-", "");
useEffect(() => {
setClassGroupName(classGroup?.classGroupName ?? "");
setSelectedGameClassIds(selectedGameClasses.map(gc => gc.gameClassId ?? ""));
}, [classGroup, selectedGameClasses]);
const createClassGroupMutate = useCreateClassGroup(raidGroup.raidGroupId ?? "");
const updateClassGroupMutate = useUpdateClassGroup(raidGroup.raidGroupId ?? "");
const { addSuccessMessage, addErrorMessage } = useTimedModal();
useEffect(() => {
if(createClassGroupMutate.status === "success"){
createClassGroupMutate.reset();
addSuccessMessage("Class Group Created");
close();
}
else if(createClassGroupMutate.status === "error"){
createClassGroupMutate.reset();
addErrorMessage(`Error creating class group ${classGroupName}: ${createClassGroupMutate.error.message}`);
console.log(createClassGroupMutate.error);
}
else if(updateClassGroupMutate.status === "success"){
updateClassGroupMutate.reset();
addSuccessMessage("Class Group Updated");
close();
}
else if(updateClassGroupMutate.status === "error"){
updateClassGroupMutate.reset();
addErrorMessage(`Error updating class group ${classGroupName}: ${updateClassGroupMutate.error.message}`);
console.log(updateClassGroupMutate.error);
}
});
const createClassGroup = () => {
createClassGroupMutate.mutate({ classGroupName, gameClassIds: selectedGameClassIds });
}
const updateClassGroup = () => {
updateClassGroupMutate.mutate({
classGroup: {
classGroupId: classGroup?.classGroupId,
raidGroupId: raidGroup.raidGroupId ?? "",
classGroupName
},
gameClassIds: selectedGameClassIds
});
}
return (
<RaidBuilderModal
display={display}
close={close}
modalHeader={classGroup ? "Update Class Group" : "Create Class Group"}
modalBody={
<div
className="flex flex-col items-center justify-center gap-4"
>
<TextInput
id={`classGroupName${modalId}`}
placeholder="Class Group Name"
value={classGroupName}
onChange={(e) => setClassGroupName(e.target.value)}
/>
<GameClassesSelector
gameId={raidGroup.gameId}
gameClassIds={selectedGameClasses.map(gc => gc.gameClassId ?? "")}
onChange={(gameClassIds) => setSelectedGameClassIds(gameClassIds)}
/>
</div>
}
modalFooter={
<>
<PrimaryButton
onClick={classGroup ? updateClassGroup : createClassGroup}
>
{classGroup ? "Update" : "Create"}
</PrimaryButton>
<SecondaryButton
onClick={close}
>
Cancel
</SecondaryButton>
</>
}
/>
);
}

View File

@@ -0,0 +1,66 @@
import DangerButton from "@/components/button/DangerButton";
import SecondaryButton from "@/components/button/SecondaryButton";
import RaidBuilderModal from "@/components/modal/RaidBuilderModal";
import { useDeleteClassGroup } from "@/hooks/ClassGroupHooks";
import { ClassGroup } from "@/interface/ClassGroup";
import { useTimedModal } from "@/providers/TimedModalProvider";
import { useEffect } from "react";
export default function DeleteClassGroupModal({
display,
close,
classGroup,
raidGroupId
}:{
display: boolean;
close: () => void;
classGroup?: ClassGroup;
raidGroupId: string;
}){
const deleteClassGroupMutate = useDeleteClassGroup(raidGroupId, classGroup?.classGroupId ?? "");
const { addSuccessMessage, addErrorMessage } = useTimedModal();
const deleteAccount = () => {
deleteClassGroupMutate.mutate();
}
useEffect(() => {
if(deleteClassGroupMutate.status === "success"){
deleteClassGroupMutate.reset();
addSuccessMessage("Class Group Deleted");
close();
}
else if(deleteClassGroupMutate.status === "error"){
deleteClassGroupMutate.reset();
addErrorMessage(`Error deleting class group: ${deleteClassGroupMutate.error.message}`);
console.log(deleteClassGroupMutate.error);
}
});
return (
<RaidBuilderModal
display={display}
close={close}
modalHeader="Delete Class Group"
modalBody={`Are you sure you want to delete ${classGroup?.classGroupName}`}
modalFooter={
<>
<DangerButton
onClick={deleteAccount}
>
Delete
</DangerButton>
<SecondaryButton
onClick={close}
>
Cancel
</SecondaryButton>
</>
}
/>
);
}