Games tab on admin page working

This commit is contained in:
2025-03-04 21:14:24 -05:00
parent 91800574e4
commit ffe51d6fbb
17 changed files with 700 additions and 27 deletions

View File

@@ -1,4 +1,5 @@
import PrimaryButton from "@/components/button/PrimaryButton";
import TextInput from "@/components/input/TextInput";
import DangerMessage from "@/components/message/DangerMessage";
import Pagination from "@/components/pagination/Pagination";
import { useGetAccounts, useGetAccountsCount } from "@/hooks/AccountHooks";
@@ -12,41 +13,69 @@ export default function AccountsLoader(){
const [ displayCreateAccountModal, setDisplayCreateAccountModal ] = useState(false);
const [ page, setPage ] = useState(1);
const [ totalPages, setTotalPages ] = useState(1);
const [ searchTerm, setSearchTerm ] = useState("");
const pageSize = 10;
const modalId = crypto.randomUUID().replace("-", "");
const accountsQuery = useGetAccounts(page - 1, pageSize);
const accountsCountQuery = useGetAccountsCount();
useEffect(() => {
if(accountsCountQuery.isSuccess){
if(accountsCountQuery.status === "success"){
setTotalPages(Math.ceil(accountsCountQuery.data / pageSize));
}
}, [ accountsCountQuery ]);
if(accountsQuery.isLoading){
if(accountsQuery.status === "pending"){
return <AccountsListSkeleton/>
}
else if(accountsQuery.isError){
else if(accountsQuery.status === "error"){
return <DangerMessage>Error: {accountsQuery.error.message}</DangerMessage>
}
else{
return (
<>
{/* Add Account Button */}
<PrimaryButton
className="mb-8"
onClick={() => setDisplayCreateAccountModal(true)}
<div
className="flex flex-row justify-between items-center w-full"
>
Create Account
</PrimaryButton>
<AccountModal
display={displayCreateAccountModal}
close={() => setDisplayCreateAccountModal(false)}
account={undefined}
/>
{/* Account Search Bar */}
<div
className="flex flex-row items-center justify-start w-full"
>
&nbsp;
</div>
{/* Add Account Button */}
<div
className="flex flex-row items-center justify-center w-full"
>
<PrimaryButton
className="mb-8 tex-tnowrap"
onClick={() => setDisplayCreateAccountModal(true)}
>
Create Account
</PrimaryButton>
<AccountModal
display={displayCreateAccountModal}
close={() => setDisplayCreateAccountModal(false)}
account={undefined}
/>
</div>
{/* Account Search Box */}
<div
className="flex flex-row items-center justify-end w-full"
>
<div>
<TextInput
id={`accountSearchBox${modalId}`}
value={searchTerm}
onChange={(e) => setSearchTerm(e.target.value)}
placeholder="Search"
/>
</div>
</div>
</div>
{/* Account List */}
<AccountsList
accounts={accountsQuery.data ?? []}
/>

View File

@@ -40,22 +40,22 @@ export default function AccountModal({
useEffect(() => {
if(createAccountMutate.isSuccess){
if(createAccountMutate.status === "success"){
createAccountMutate.reset();
addSuccessMessage(`Account ${username} created successfully`);
close();
}
else if(updateAccountMutate.isSuccess){
else if(updateAccountMutate.status === "success"){
updateAccountMutate.reset();
addSuccessMessage(`Account ${username} updated successfully`);
close();
}
else if(createAccountMutate.isError){
else if(createAccountMutate.status === "error"){
createAccountMutate.reset();
addErrorMessage(`Error creating account ${username}: ${createAccountMutate.error.message}`);
console.log(createAccountMutate.error);
}
else if(updateAccountMutate.isError){
else if(updateAccountMutate.status === "error"){
updateAccountMutate.reset();
addErrorMessage(`Error updating account ${username}: ${updateAccountMutate.error.message}`);
console.log(updateAccountMutate.error);

View File

@@ -30,12 +30,12 @@ export default function AccountPasswordRestModal({
}
useEffect(() => {
if(passwordResetMutate.isSuccess){
if(passwordResetMutate.status === "success"){
passwordResetMutate.reset();
addSuccessMessage(`Successfully reset password for ${account?.username}`);
close();
}
else if(passwordResetMutate.isError){
else if(passwordResetMutate.status === "error"){
passwordResetMutate.reset();
addErrorMessage(`Failed to reset password for ${account?.username}: ${passwordResetMutate.error.message}`);
console.log(passwordResetMutate.error);

View File

@@ -25,12 +25,12 @@ export default function DeleteAccountModal({
}
useEffect(() => {
if(deleteAccountMutate.isSuccess){
if(deleteAccountMutate.status === "success"){
deleteAccountMutate.reset();
addSuccessMessage(`Successfully deleted ${account?.username}`);
close();
}
else if(deleteAccountMutate.isError){
else if(deleteAccountMutate.status === "error"){
deleteAccountMutate.reset();
addErrorMessage(`Error deleting ${account?.username}: ${deleteAccountMutate.error.message}`);
console.log(deleteAccountMutate.error);

View File

@@ -25,12 +25,12 @@ export default function ForcePasswordResetModal({
}
useEffect(() => {
if(forcePasswordResetMutate.isSuccess){
if(forcePasswordResetMutate.status === "success"){
forcePasswordResetMutate.reset();
addSuccessMessage(`Successfully forced password reset for ${account?.username}`);
close();
}
else if(forcePasswordResetMutate.isError){
else if(forcePasswordResetMutate.status === "error"){
forcePasswordResetMutate.reset();
addErrorMessage(`Error forcing password reset for ${account?.username}: ${forcePasswordResetMutate.error.message}`);
console.log(forcePasswordResetMutate.error);

View File

@@ -25,12 +25,12 @@ export default function RevokeRefreshTokenModal({
}
useEffect(() => {
if(revokeRefreshTokenMutate.isSuccess){
if(revokeRefreshTokenMutate.status === "success"){
revokeRefreshTokenMutate.reset();
addSuccessMessage(`Refresh token for ${account?.username} was successfully revoked`);
close();
}
else if(revokeRefreshTokenMutate.isError){
else if(revokeRefreshTokenMutate.status === "error"){
revokeRefreshTokenMutate.reset();
addErrorMessage(`Error revoking refresh token for ${account?.username}: ${revokeRefreshTokenMutate.error.message}`);
console.log(revokeRefreshTokenMutate.error);

View File

@@ -0,0 +1,38 @@
import { ButtonProps } from "@/components/button/Button";
import DangerButton from "@/components/button/DangerButton";
import PrimaryButton from "@/components/button/PrimaryButton";
import { BsPencilFill, BsTrash3 } from "react-icons/bs";
export default function GameAdminButtons({
buttonProps,
showEditGameModal,
showDeleteGameModal
}:{
buttonProps: ButtonProps;
showEditGameModal: () => void;
showDeleteGameModal: () => void;
}){
return (
<div
className="flex flex-row items-center justify-center gap-2"
>
<PrimaryButton
{...buttonProps}
onClick={showEditGameModal}
>
<BsPencilFill
size={22}
/>
</PrimaryButton>
<DangerButton
{...buttonProps}
onClick={showDeleteGameModal}
>
<BsTrash3
size={22}
/>
</DangerButton>
</div>
);
}

102
src/ui/game/GamesList.tsx Normal file
View File

@@ -0,0 +1,102 @@
import { ButtonProps } from "@/components/button/Button";
import Table from "@/components/table/Table";
import { Game } from "@/interface/Game";
import { useState } from "react";
import GameAdminButtons from "./GameAdminButtons";
import DeleteGameModal from "./modals/DeleteGameModal";
import GameModal from "./modals/GameModal";
export default function GamesList({
games
}:{
games: Game[];
}){
const [ selectedGame, setSelectedGame ] = useState<Game>();
const [ displayEditGameModal, setDisplayEditGameModal ] = useState(false);
const [ displayDeleteGameModal, setDisplayDeleteGameModal ] = useState(false);
const buttonProps: ButtonProps = {
variant: "ghost",
size: "md",
shape: "square"
};
const headElements: React.ReactNode[] = [
<div>
Icon
</div>,
<div>
Name
</div>,
<div
className="pl-16"
>
Actions
</div>
];
const bodyElements: React.ReactNode[][] = games.map((game) => [
<div>
{
game.gameIcon &&
<div
className="absolute -my-4"
>
<img
className="m-auto"
src={`${import.meta.env.VITE_ICON_URL}/gameIcons/${game.gameIcon}`}
height={56}
width={56}
/>
</div>
}
&nbsp;
</div>,
<div>
{game.gameName}
</div>,
<div
className="flex flex-row items-center justify-center gap-2 pl-16"
>
<div
className="py-4 border-l border-neutral-500"
>
&nbsp;
</div>
<GameAdminButtons
buttonProps={buttonProps}
showEditGameModal={() => {
setSelectedGame(game);
setDisplayEditGameModal(true);
}}
showDeleteGameModal={() => {
setSelectedGame(game);
setDisplayDeleteGameModal(true);
}}
/>
</div>
]);
return (
<>
<Table
tableHeadElements={headElements}
tableBodyElements={bodyElements}
/>
<GameModal
display={displayEditGameModal}
close={() => {setDisplayEditGameModal(false); setSelectedGame(undefined);}}
game={selectedGame}
/>
<DeleteGameModal
display={displayDeleteGameModal}
close={() => {setDisplayDeleteGameModal(false); setSelectedGame(undefined);}}
game={selectedGame}
/>
</>
);
}

View File

@@ -0,0 +1,8 @@
export default function GamesListSkeleton(){
//TODO:
return (
<div>
Game List Skeleton
</div>
);
}

View File

@@ -0,0 +1,95 @@
import PrimaryButton from "@/components/button/PrimaryButton";
import TextInput from "@/components/input/TextInput";
import DangerMessage from "@/components/message/DangerMessage";
import Pagination from "@/components/pagination/Pagination";
import { useGetGames, useGetGamesCount } from "@/hooks/GameHooks";
import { useEffect, useState } from "react";
import GamesList from "./GamesList";
import GamesListSkeleton from "./GamesListSkeleton";
import GameModal from "./modals/GameModal";
export default function GamesLoader(){
const [ displayCreateGameModal, setDisplayCreateGameModal ] = useState(false);
const [ page, setPage ] = useState(1);
const [ totalPages, setTotalPages ] = useState(1);
const [ searchTerm, setSearchTerm ] = useState("");
const pageSize = 10;
const modalId = crypto.randomUUID().replace("-", "");
const gamesQuery = useGetGames(page - 1, pageSize);
const gamesCountQuery = useGetGamesCount();
useEffect(() => {
if(gamesCountQuery.status === "success"){
setTotalPages(Math.ceil(gamesCountQuery.data / pageSize));
}
}, [ gamesCountQuery ]);
if(gamesQuery.status === "pending"){
return <GamesListSkeleton/>
}
else if(gamesQuery.status === "error"){
return <DangerMessage>Error {gamesQuery.error.message}</DangerMessage>
}
else{
return (
<>
<div
className="flex flex-row justify-between items-center w-full"
>
<div
className="flex flex-row items-center justify-start w-full"
>
&nbsp;
</div>
{/* Add Game Button */}
<div
className="flex flex-row items-center justify-center w-full"
>
<PrimaryButton
className="mb-8"
onClick={() => setDisplayCreateGameModal(true)}
>
Create Game
</PrimaryButton>
<GameModal
display={displayCreateGameModal}
close={() => setDisplayCreateGameModal(false)}
game={undefined}
/>
</div>
{/* Game Search Box */}
<div
className="flex flex-row items-center justify-end w-full"
>
<div>
<TextInput
id={`gameSearchBox${modalId}`}
value={searchTerm}
onChange={(e) => setSearchTerm(e.target.value)}
placeholder="Search"
/>
</div>
</div>
</div>
{/* Game List */}
<GamesList
games={gamesQuery.data ?? []}
/>
{/* Pagination */}
<div
className="my-12"
>
<Pagination
currentPage={page}
totalPages={totalPages}
onChange={setPage}
/>
</div>
</>
);
}
}

View File

@@ -0,0 +1,62 @@
import DangerButton from "@/components/button/DangerButton";
import SecondaryButton from "@/components/button/SecondaryButton";
import RaidBuilderModal from "@/components/modal/RaidBuilderModal";
import { useDeleteGame } from "@/hooks/GameHooks";
import { Game } from "@/interface/Game";
import { useTimedModal } from "@/providers/TimedModalProvider";
import { useEffect } from "react";
export default function DeleteGameModal({
display,
close,
game
}:{
display: boolean;
close: () => void;
game: Game | undefined;
}){
const deleteGameMutate = useDeleteGame();
const { addSuccessMessage, addErrorMessage } = useTimedModal();
const deleteGame = () => {
deleteGameMutate.mutate(game?.gameId ?? "");
}
useEffect(() => {
if(deleteGameMutate.status === "success"){
deleteGameMutate.reset();
addSuccessMessage(`Successfully delete ${game?.gameName}`);
close();
}
else if(deleteGameMutate.status === "error"){
deleteGameMutate.reset();
addErrorMessage(`Error deleting game ${game?.gameName}: ${deleteGameMutate.error.message}`);
console.log(deleteGameMutate.error);
}
});
return (
<RaidBuilderModal
display={display}
close={close}
modalHeader={`Delete ${game?.gameName}`}
modalBody={`Are you sure you want to delete ${game?.gameName}`}
modalFooter={
<>
<DangerButton
onClick={deleteGame}
>
Delete
</DangerButton>
<SecondaryButton
onClick={close}
>
Cancel
</SecondaryButton>
</>
}
/>
);
}

View File

@@ -0,0 +1,113 @@
import PrimaryButton from "@/components/button/PrimaryButton";
import SecondaryButton from "@/components/button/SecondaryButton";
import IconInput from "@/components/input/IconInput";
import TextInput from "@/components/input/TextInput";
import RaidBuilderModal from "@/components/modal/RaidBuilderModal";
import { useCreateGame, useUpdateGame } from "@/hooks/GameHooks";
import { Game } from "@/interface/Game";
import { useTimedModal } from "@/providers/TimedModalProvider";
import { useEffect, useState } from "react";
export default function GameModal({
display,
close,
game
}:{
display: boolean;
close: () => void;
game?: Game;
}){
const [ gameName, setGameName ] = useState(game?.gameName);
const [ gameIcon, setGameIcon ] = useState(game?.gameIcon);
const [ iconFile, setIconFile ] = useState<File | null>(null);
const modalId = crypto.randomUUID().replace("-", "");
useEffect(() => {
setGameName(game?.gameName ?? "");
setGameIcon(game?.gameIcon ?? "");
}, [ game, setGameName, setGameIcon ]);
const updateGameMutate = useUpdateGame();
const createGameMutate = useCreateGame();
const { addSuccessMessage, addErrorMessage } = useTimedModal();
useEffect(() => {
if(updateGameMutate.status === "success"){
updateGameMutate.reset();
addSuccessMessage("Game updated successfully");
close();
}
else if(createGameMutate.status === "success"){
createGameMutate.reset();
addSuccessMessage("Game created successfully");
close();
}
else if(updateGameMutate.status === "error"){
updateGameMutate.reset();
addErrorMessage(`Error updating game ${gameName}: ${updateGameMutate.error.message}`);
console.log(updateGameMutate.error);
}
else if(createGameMutate.status === "error"){
createGameMutate.reset();
addErrorMessage(`Error creating game ${gameName}: ${createGameMutate.error.message}`);
console.log(createGameMutate.error);
}
}, [ updateGameMutate, createGameMutate, gameName, close, addSuccessMessage, addErrorMessage ]);
const updateGame = () => {
updateGameMutate.mutate({game: {gameId: game?.gameId, gameName, gameIcon} as Game, iconFile});
}
const createGame = () => {
createGameMutate.mutate({gameName: gameName ?? "", iconFile});
}
return (
<RaidBuilderModal
display={display}
close={close}
modalHeader={game ? "Update Game" : "Create Game"}
modalBody={
<div
className="flex flex-col items-center justify-center gap-4"
>
<div
className="flex flex-row items-center justify-center w-full px-4.5"
>
<TextInput
id={`gameModalGameName${modalId}`}
placeholder="Game Name"
value={gameName}
onChange={(e) => setGameName(e.target.value)}
/>
</div>
<IconInput
file={iconFile}
setFile={(file) => {setIconFile(file); setGameIcon(undefined);}}
addErrorMessage={addErrorMessage}
/>
</div>
}
modalFooter={
<>
<PrimaryButton
onClick={game ? updateGame : createGame}
>
{game ? "Update" : "Create"}
</PrimaryButton>
<SecondaryButton
onClick={close}
>
Cancel
</SecondaryButton>
</>
}
/>
);
}