Games tab on admin page working

This commit is contained in:
2025-03-04 21:14:24 -05:00
parent 91800574e4
commit ffe51d6fbb
17 changed files with 700 additions and 27 deletions

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import DangerButton from "@/components/button/DangerButton";
import SecondaryButton from "@/components/button/SecondaryButton";
import RaidBuilderModal from "@/components/modal/RaidBuilderModal";
import { useDeleteGame } from "@/hooks/GameHooks";
import { Game } from "@/interface/Game";
import { useTimedModal } from "@/providers/TimedModalProvider";
import { useEffect } from "react";
export default function DeleteGameModal({
display,
close,
game
}:{
display: boolean;
close: () => void;
game: Game | undefined;
}){
const deleteGameMutate = useDeleteGame();
const { addSuccessMessage, addErrorMessage } = useTimedModal();
const deleteGame = () => {
deleteGameMutate.mutate(game?.gameId ?? "");
}
useEffect(() => {
if(deleteGameMutate.status === "success"){
deleteGameMutate.reset();
addSuccessMessage(`Successfully delete ${game?.gameName}`);
close();
}
else if(deleteGameMutate.status === "error"){
deleteGameMutate.reset();
addErrorMessage(`Error deleting game ${game?.gameName}: ${deleteGameMutate.error.message}`);
console.log(deleteGameMutate.error);
}
});
return (
<RaidBuilderModal
display={display}
close={close}
modalHeader={`Delete ${game?.gameName}`}
modalBody={`Are you sure you want to delete ${game?.gameName}`}
modalFooter={
<>
<DangerButton
onClick={deleteGame}
>
Delete
</DangerButton>
<SecondaryButton
onClick={close}
>
Cancel
</SecondaryButton>
</>
}
/>
);
}

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import PrimaryButton from "@/components/button/PrimaryButton";
import SecondaryButton from "@/components/button/SecondaryButton";
import IconInput from "@/components/input/IconInput";
import TextInput from "@/components/input/TextInput";
import RaidBuilderModal from "@/components/modal/RaidBuilderModal";
import { useCreateGame, useUpdateGame } from "@/hooks/GameHooks";
import { Game } from "@/interface/Game";
import { useTimedModal } from "@/providers/TimedModalProvider";
import { useEffect, useState } from "react";
export default function GameModal({
display,
close,
game
}:{
display: boolean;
close: () => void;
game?: Game;
}){
const [ gameName, setGameName ] = useState(game?.gameName);
const [ gameIcon, setGameIcon ] = useState(game?.gameIcon);
const [ iconFile, setIconFile ] = useState<File | null>(null);
const modalId = crypto.randomUUID().replace("-", "");
useEffect(() => {
setGameName(game?.gameName ?? "");
setGameIcon(game?.gameIcon ?? "");
}, [ game, setGameName, setGameIcon ]);
const updateGameMutate = useUpdateGame();
const createGameMutate = useCreateGame();
const { addSuccessMessage, addErrorMessage } = useTimedModal();
useEffect(() => {
if(updateGameMutate.status === "success"){
updateGameMutate.reset();
addSuccessMessage("Game updated successfully");
close();
}
else if(createGameMutate.status === "success"){
createGameMutate.reset();
addSuccessMessage("Game created successfully");
close();
}
else if(updateGameMutate.status === "error"){
updateGameMutate.reset();
addErrorMessage(`Error updating game ${gameName}: ${updateGameMutate.error.message}`);
console.log(updateGameMutate.error);
}
else if(createGameMutate.status === "error"){
createGameMutate.reset();
addErrorMessage(`Error creating game ${gameName}: ${createGameMutate.error.message}`);
console.log(createGameMutate.error);
}
}, [ updateGameMutate, createGameMutate, gameName, close, addSuccessMessage, addErrorMessage ]);
const updateGame = () => {
updateGameMutate.mutate({game: {gameId: game?.gameId, gameName, gameIcon} as Game, iconFile});
}
const createGame = () => {
createGameMutate.mutate({gameName: gameName ?? "", iconFile});
}
return (
<RaidBuilderModal
display={display}
close={close}
modalHeader={game ? "Update Game" : "Create Game"}
modalBody={
<div
className="flex flex-col items-center justify-center gap-4"
>
<div
className="flex flex-row items-center justify-center w-full px-4.5"
>
<TextInput
id={`gameModalGameName${modalId}`}
placeholder="Game Name"
value={gameName}
onChange={(e) => setGameName(e.target.value)}
/>
</div>
<IconInput
file={iconFile}
setFile={(file) => {setIconFile(file); setGameIcon(undefined);}}
addErrorMessage={addErrorMessage}
/>
</div>
}
modalFooter={
<>
<PrimaryButton
onClick={game ? updateGame : createGame}
>
{game ? "Update" : "Create"}
</PrimaryButton>
<SecondaryButton
onClick={close}
>
Cancel
</SecondaryButton>
</>
}
/>
);
}