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Updated for uniformity and random now working
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@@ -1,11 +1,10 @@
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//myClasses/Dice.hpp
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//myClasses/headers/mee/Dice.hpp
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//Matthew Ellison
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// Created: 1-26-19
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//Modified: 1-26-19
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// Created: 01-26-19
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//Modified: 07-02-21
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//This is a simple class to simulate a dice for games
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///This file has to be modified slightly to work with windows because the random_device does not work correctly
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/*
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Copyright (C) 2018 Matthew Ellison
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Copyright (C) 2021 Matthew Ellison
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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@@ -20,19 +19,11 @@
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef DICE_HPP
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#define DICE_HPP
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#ifndef MEE_DICE_HPP
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#define MEE_DICE_HPP
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#include <random>
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#include <cinttypes>
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//Use this for anything besides Linux. It replaces random_device
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//I know this doesn't work correctly with mingw on Windows, not sure about msbuild or mac so I don't take the chance
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#ifndef __linux
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#include <ctime>
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#endif //ifndef linux
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namespace mee{
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@@ -41,25 +32,28 @@ template<class T>
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class Dice{
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private:
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T face; //Holds the currently rolled number
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T sides; //Holds the number of sides the dice has
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T sides; //Holds the number of sides the dice has
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std::default_random_engine generator; //The number generator that all the numbers come from
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std::uniform_int_distribution<T> dist; //A distribution to make sure the numbers come out relatively evenly
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public:
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#ifdef __linux
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Dice(T sides = 6) : face(1), sides(sides), generator(std::random_device{}()), dist(1, sides) { }
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#else
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Dice(T sides = 6) : face(1), sides(sides), generator(time(0)), dist(1, sides) { }
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#endif //ifdef linux
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Dice(T sides = 6) : face(1), sides(sides), generator(std::random_device{}()), dist(1, sides){
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}
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//Setup ways to get information from the class
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T getFace() const { return face; }
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T getSides() const { return sides; }
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T getFace() const{
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return face;
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}
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T getSides() const{
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return sides;
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}
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//Used to simulate rolling the dice. Returns the new number
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T roll() {
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T roll(){
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face = dist(generator);
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return face;
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}
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};
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} //namespace mee
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#endif //DICE_HPP
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#endif //MEE_DICE_HPP
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@@ -19,17 +19,18 @@
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef STOPWATCH_HPP
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#define STOPWATCH_HPP
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#ifndef MEE_STOPWATCH_HPP
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#define MEE_STOPWATCH_HPP
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#include <chrono>
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#include <sstream>
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#include <iomanip>
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namespace mee{
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class Stopwatch{
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public:
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//Create an error class
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@@ -202,6 +203,8 @@ std::ostream& operator<<(std::ostream& out, Stopwatch& timer){
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bool num = timer.hasStopped;
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return out;
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}
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} //end namespace mee
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#endif //end STOPWATCH_HPP
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#endif //end MEE_STOPWATCH_HPP
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@@ -25,7 +25,7 @@
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#include <cinttypes>
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#include "Dice.hpp"
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const uint64_t LENGTH_OF_TEST = 100; //How many times the dice will get rolled * the number of sides
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const uint64_t LENGTH_OF_TEST = 100; //How many times the dice will get rolled * the number of sides
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int main(){
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