Added getAllFib functions

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2020-08-23 02:54:28 -04:00
parent 5ef27dff12
commit 1b71bab4f4

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CSClasses/Algorithms.cs Normal file
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//C#/CSClasses/Algorithms.cs
//Matthew Ellison
// Created: 08-23-20
//Modified: 08-23-20
//This file contains a class that is used to time the execution time of other programs
/*
Copyright (C) 2020 Matthew Ellison
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Numerics;
namespace mee{
public class Algorithms{
//These functions return a list of all Fibonacci numbers <= goalNumber
public static List<int> getAllFib(int goalNumber){
//Setup the variables
List<int> fibNums = new List<int>();
//If the number is <= 0 return an empty list
if(goalNumber <= 0){
return fibNums;
}
//This means that at least 2 1's are elements
fibNums.Add(1);
fibNums.Add(1);
//Loop to generate the rest of the Fibonacci numbers
while(fibNums[fibNums.Count - 1] <= goalNumber){
fibNums.Add(fibNums[fibNums.Count - 1] + fibNums[fibNums.Count - 2]);
}
//At this point the most recent number is > goalNumber, so remove it and return the rest of the list
fibNums.RemoveAt(fibNums.Count - 1);
return fibNums;
}
public static List<long> getAllFib(long goalNumber){
//Setup the variables
List<long> fibNums = new List<long>();
//If the number is <= 0 return an empty list
if(goalNumber <= 0){
return fibNums;
}
//This means that at least 2 1's are elements
fibNums.Add(1);
fibNums.Add(1);
//Loop to generate the rest of the Fibonacci numbers
while(fibNums[fibNums.Count - 1] <= goalNumber){
fibNums.Add(fibNums[fibNums.Count - 1] + fibNums[fibNums.Count - 2]);
}
//At this point the most recent number is > goalNumber, so remove it and return the rest of the list
fibNums.RemoveAt(fibNums.Count - 1);
return fibNums;
}
public static List<BigInteger> getAllFib(BigInteger goalNumber){
//Setup the variables
List<BigInteger> fibNums = new List<BigInteger>();
//If the number is <= 0 return am empty list
if(goalNumber <= 0){
return fibNums;
}
//This means that at least 2 1's are elements
fibNums.Add(1);
fibNums.Add(1);
//Loop to generate the rest of Fibonacci numbers
while(fibNums[fibNums.Count - 1] <= goalNumber){
fibNums.Add(fibNums[fibNums.Count - 1] + fibNums[fibNums.Count - 2]);
}
//At this point the most recent number is > goalNumber, so remove it and return the rest of the list
fibNums.RemoveAt(fibNums.Count - 1);
return fibNums;
}
}
}