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Added getAllFib functions
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99
CSClasses/Algorithms.cs
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99
CSClasses/Algorithms.cs
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//C#/CSClasses/Algorithms.cs
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//Matthew Ellison
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// Created: 08-23-20
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//Modified: 08-23-20
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//This file contains a class that is used to time the execution time of other programs
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/*
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Copyright (C) 2020 Matthew Ellison
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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namespace mee{
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public class Algorithms{
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//These functions return a list of all Fibonacci numbers <= goalNumber
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public static List<int> getAllFib(int goalNumber){
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//Setup the variables
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List<int> fibNums = new List<int>();
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//If the number is <= 0 return an empty list
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if(goalNumber <= 0){
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return fibNums;
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}
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//This means that at least 2 1's are elements
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fibNums.Add(1);
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fibNums.Add(1);
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//Loop to generate the rest of the Fibonacci numbers
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while(fibNums[fibNums.Count - 1] <= goalNumber){
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fibNums.Add(fibNums[fibNums.Count - 1] + fibNums[fibNums.Count - 2]);
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}
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//At this point the most recent number is > goalNumber, so remove it and return the rest of the list
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fibNums.RemoveAt(fibNums.Count - 1);
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return fibNums;
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}
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public static List<long> getAllFib(long goalNumber){
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//Setup the variables
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List<long> fibNums = new List<long>();
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//If the number is <= 0 return an empty list
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if(goalNumber <= 0){
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return fibNums;
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}
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//This means that at least 2 1's are elements
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fibNums.Add(1);
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fibNums.Add(1);
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//Loop to generate the rest of the Fibonacci numbers
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while(fibNums[fibNums.Count - 1] <= goalNumber){
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fibNums.Add(fibNums[fibNums.Count - 1] + fibNums[fibNums.Count - 2]);
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}
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//At this point the most recent number is > goalNumber, so remove it and return the rest of the list
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fibNums.RemoveAt(fibNums.Count - 1);
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return fibNums;
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}
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public static List<BigInteger> getAllFib(BigInteger goalNumber){
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//Setup the variables
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List<BigInteger> fibNums = new List<BigInteger>();
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//If the number is <= 0 return am empty list
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if(goalNumber <= 0){
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return fibNums;
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}
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//This means that at least 2 1's are elements
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fibNums.Add(1);
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fibNums.Add(1);
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//Loop to generate the rest of Fibonacci numbers
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while(fibNums[fibNums.Count - 1] <= goalNumber){
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fibNums.Add(fibNums[fibNums.Count - 1] + fibNums[fibNums.Count - 2]);
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}
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//At this point the most recent number is > goalNumber, so remove it and return the rest of the list
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fibNums.RemoveAt(fibNums.Count - 1);
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return fibNums;
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}
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}
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}
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