Most simple components created

This commit is contained in:
2025-07-18 23:30:48 -04:00
commit 5421c2346a
134 changed files with 13805 additions and 0 deletions

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import type { LoadingBlocksProps } from "$/types/Loading";
export default function PulsingBlocks({
width,
height,
className,
animationDuration = 0.6,
stroke,
fill
}: LoadingBlocksProps){
//https://github.com/n3r4zzurr0/svg-spinners/blob/main/svg-smil/blocks-scale.svg
const id = crypto.randomUUID().replaceAll("-", "");
return (
<svg
width={width}
height={height}
viewBox="0 0 24 24"
xmlns="http://www.w3.org/2000/svg"
>
<rect
x="1.5"
y="1.5"
rx="1"
width="9"
height="9"
className={className}
stroke={stroke}
fill={fill}
>
<animate
id={`rectangle1_${id}`}
begin={`0;rectangle4_${id}.end+${animationDuration / 4}s`}
attributeName="x"
dur={animationDuration}
values="1.5;.5;1.5"
keyTimes="0;.2;1"
/>
<animate
begin={`0;rectangle4_${id}.end+${animationDuration / 4}s`}
attributeName="y"
dur={animationDuration}
values="1.5;.5;1.5"
keyTimes="0;.2;1"
/>
<animate
begin={`0;rectangle4_${id}.end+${animationDuration / 4}s`}
attributeName="width"
dur={animationDuration}
values="9;11;9"
keyTimes="0;.2;1"
/>
<animate
begin={`0;rectangle4_${id}.end+${animationDuration / 4}s`}
attributeName="height"
dur={animationDuration}
values="9;11;9"
keyTimes="0;.2;1"
/>
</rect>
<rect
x="13.5"
y="1.5"
rx="1"
width="9"
height="9"
className={className}
stroke={stroke}
fill={fill}
>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 4}s`}
attributeName="x"
dur={animationDuration}
values="13.5;12.5;13.5"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 4}s`}
attributeName="y"
dur={animationDuration}
values="1.5;.5;1.5"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 4}s`}
attributeName="width"
dur={animationDuration}
values="9;11;9"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 4}s`}
attributeName="height"
dur={animationDuration}
values="9;11;9"
keyTimes="0;.2;1"
/>
</rect>
<rect
x="13.5"
y="13.5"
rx="1"
width="9"
height="9"
className={className}
stroke={stroke}
fill={fill}
>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 2}s`}
attributeName="x"
dur={animationDuration}
values="13.5;12.5;13.5"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 2}s`}
attributeName="y"
dur={animationDuration}
values="13.5;12.5;13.5"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 2}s`}
attributeName="width"
dur={animationDuration}
values="9;11;9"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration / 2}s`}
attributeName="height"
dur={animationDuration}
values="9;11;9"
keyTimes="0;.2;1"
/>
</rect>
<rect
x="1.5"
y="13.5"
rx="1"
width="9"
height="9"
className={className}
stroke={stroke}
fill={fill}
>
<animate
id={`rectangle4_${id}`}
begin={`rectangle1_${id}.begin+${animationDuration * 3 / 4}s`}
attributeName="x"
dur={animationDuration}
values="1.5;.5;1.5"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration * 3 / 4}s`}
attributeName="y"
dur={animationDuration}
values="13.5;12.5;13.5"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration * 3 / 4}s`}
attributeName="width"
dur={animationDuration}
values="9;11;9"
keyTimes="0;.2;1"
/>
<animate
begin={`rectangle1_${id}.begin+${animationDuration * 3 / 4}s`}
attributeName="height"
dur={animationDuration}
values="9;11;9"
keyTimes="0;.2;1"
/>
</rect>
</svg>
);
}

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import type { LoadingBlocksProps } from "$/types/Loading";
export default function SlidingBlocks2({
width,
height,
className,
animationDuration = 0.2,
stroke,
fill
}: LoadingBlocksProps){
//https://github.com/n3r4zzurr0/svg-spinners/blob/main/svg-smil/blocks-shuffle-2.svg
const id = crypto.randomUUID().replaceAll("-", "");
return (
<svg
width={width}
height={height}
viewBox="0 0 24 24"
xmlns="http://www.w3.org/2000/svg"
>
<rect
x="1"
y="1"
rx="1"
width="10"
height="10"
className={className}
stroke={stroke}
fill={fill}
>
<animate
id={`rectangle1_1_${id}`}
begin={`0;rectangle2_4_${id}.end`}
attributeName="x"
dur={animationDuration}
values="1;13"
fill="freeze"
/>
<animate
id={`rectangle1_2_${id}`}
begin={`rectangle2_1_${id}.end`}
attributeName="y"
dur={animationDuration}
values="1;13"
fill="freeze"
/>
<animate
id={`rectangle1_3_${id}`}
begin={`rectangle2_2_${id}.end`}
attributeName="x"
dur={animationDuration}
values="13;1"
fill="freeze"
/>
<animate
id={`rectangle1_4_${id}`}
begin={`rectangle2_3_${id}.end`}
attributeName="y"
dur={animationDuration}
values="13;1"
fill="freeze"
/>
</rect>
<rect
x="1"
y="13"
rx="1"
width="10"
height="10"
className={className}
stroke={stroke}
fill={fill}
>
<animate
id={`rectangle2_1_${id}`}
begin={`rectangle1_1_${id}.end`}
attributeName="y"
dur={animationDuration}
values="13;1"
fill="freeze"
/>
<animate
id={`rectangle2_2_${id}`}
begin={`rectangle1_2_${id}.end`}
attributeName="x"
dur={animationDuration}
values="1;13"
fill="freeze"
/>
<animate
id={`rectangle2_3_${id}`}
begin={`rectangle1_3_${id}.end`}
attributeName="y"
dur={animationDuration}
values="1;13"
fill="freeze"
/>
<animate
id={`rectangle2_4_${id}`}
begin={`rectangle1_4_${id}.end`}
attributeName="x"
dur={animationDuration}
values="13;1"
fill="freeze"
/>
</rect>
</svg>
);
}

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import type { LoadingBlocksProps } from "$/types/Loading";
export default function SlidingBlocks3({
width,
height,
className,
animationDuration = 0.2,
stroke,
fill
}: LoadingBlocksProps){
//https://github.com/n3r4zzurr0/svg-spinners/blob/main/svg-smil/blocks-shuffle-3.svg
const id = crypto.randomUUID().replaceAll("-", "");
return (
<svg
width={width}
height={height}
viewBox="0 0 24 24"
xmlns="http://www.w3.org/2000/svg"
>
<rect
x="1"
y="1"
rx="1"
width="10"
height="10"
className={className}
stroke={stroke}
fill={fill}
>
<animate
id={`rectangle1_1_${id}`}
begin={`0;rectangle3_4_${id}.end`}
attributeName="x"
dur={animationDuration}
values="1;13"
fill="freeze"
/>
<animate
id={`rectangle1_2_${id}`}
begin={`rectangle3_1_${id}.end`}
attributeName="y"
dur={animationDuration}
values="1;13"
fill="freeze"
/>
<animate
id={`rectangle1_3_${id}`}
begin={`rectangle3_2_${id}.end`}
attributeName="x"
dur={animationDuration}
values="13;1"
fill="freeze"
/>
<animate
id={`rectangle1_4_${id}`}
begin={`rectangle3_3_${id}.end`}
attributeName="y"
dur={animationDuration}
values="13;1"
fill="freeze"
/>
</rect>
<rect
x="1"
y="13"
rx="1"
width="10"
height="10"
className={className}
stroke={stroke}
fill={fill}
>
<animate
id={`rectangle2_1_${id}`}
begin={`rectangle1_1_${id}.end`}
attributeName="y"
dur={animationDuration}
values="13;1"
fill="freeze"
/>
<animate
id={`rectangle2_2_${id}`}
begin={`rectangle1_2_${id}.end`}
attributeName="x"
dur={animationDuration}
values="1;13"
fill="freeze"
/>
<animate
id={`rectangle2_3_${id}`}
begin={`rectangle1_3_${id}.end`}
attributeName="y"
dur={animationDuration}
values="1;13"
fill="freeze"
/>
<animate
id={`rectangle2_4_${id}`}
begin={`rectangle1_4_${id}.end`}
attributeName="x"
dur={animationDuration}
values="13;1"
fill="freeze"
/>
</rect>
<rect
x="13"
y="13"
rx="1"
width="10"
height="10"
className={className}
stroke={stroke}
fill={fill}
>
<animate
id={`rectangle3_1_${id}`}
begin={`rectangle2_1_${id}.end`}
attributeName="x"
dur={animationDuration}
values="13;1"
fill="freeze"
/>
<animate
id={`rectangle3_2_${id}`}
begin={`rectangle2_2_${id}.end`}
attributeName="y"
dur={animationDuration}
values="13;1"
fill="freeze"
/>
<animate
id={`rectangle3_3_${id}`}
begin={`rectangle2_3_${id}.end`}
attributeName="x"
dur={animationDuration}
values="1;13"
fill="freeze"
/>
<animate
id={`rectangle3_4_${id}`}
begin={`rectangle2_4_${id}.end`}
attributeName="y"
dur={animationDuration}
values="1;13"
fill="freeze"
/>
</rect>
</svg>
);
}

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import type { LoadingBlocksProps } from "$/types/Loading";
export default function WaveBlocks({
width,
height,
className,
animationDuration = 0.6,
stroke,
fill
}: LoadingBlocksProps){
//https://github.com/n3r4zzurr0/svg-spinners/blob/main/svg-smil/blocks-wave.svg
const id = crypto.randomUUID().replaceAll("-", "");
return (
<svg
width={width}
height={height}
viewBox="0 0 24 24"
xmlns="http://www.w3.org/2000/svg"
>
<rect
x="1"
y="1"
width="7.33"
height="7.33"
className={className}
stroke={stroke}
fill={fill}
>
<animate
id={`rectangle1_1_${id}`}
begin={`0;rectangle9_1_${id}.end+${animationDuration / 3}s`}
attributeName="x"
dur={animationDuration}
values="1;4;1"
/>
<animate
begin={`0;rectangle9_1_${id}.end+${animationDuration / 3}s`}
attributeName="y"
dur={animationDuration}
values="1;4;1"
/>
<animate
begin={`0;rectangle9_1_${id}.end+${animationDuration / 3}s`}
attributeName="width"
dur={animationDuration}
values="7.33;1.33;7.33"
/>
<animate
begin={`0;rectangle9_1_${id}.end+${animationDuration / 3}s`}
attributeName="height"
dur={animationDuration}
values="7.33;1.33;7.33"
/>
</rect>
<rect
x="8.33"
y="1"
width="7.33"
height="7.33"
className={className}
stroke={stroke}
fill={fill}
>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 6}s`}
attributeName="x"
dur={animationDuration}
values="8.33;11.33;8.33"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 6}s`}
attributeName="y"
dur={animationDuration}
values="1;4;1"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 6}s`}
attributeName="width"
dur={animationDuration}
values="7.33;1.33;7.33"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 6}s`}
attributeName="height"
dur={animationDuration}
values="7.33;1.33;7.33"
/>
</rect>
<rect
x="1"
y="8.33"
width="7.33"
height="7.33"
className={className}
stroke={stroke}
fill={fill}
>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 6}s`}
attributeName="x"
dur={animationDuration}
values="1;4;1"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 6}s`}
attributeName="y"
dur={animationDuration}
values="8.33;11.33;8.33"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 6}s`}
attributeName="width"
dur={animationDuration}
values="7.33;1.33;7.33"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 6}s`}
attributeName="height"
dur={animationDuration}
values="7.33;1.33;7.33"
/>
</rect>
<rect
x="15.66"
y="1"
width="7.33"
height="7.33"
className={className}
stroke={stroke}
fill={fill}
>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 3}s`}
attributeName="x"
dur={animationDuration}
values="15.66;18.66;15.66"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 3}s`}
attributeName="y"
dur={animationDuration}
values="1;4;1"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 3}s`}
attributeName="width"
dur={animationDuration}
values="7.33;1.33;7.33"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 3}s`}
attributeName="height"
dur={animationDuration}
values="7.33;1.33;7.33"
/>
</rect>
<rect
x="8.33"
y="8.33"
width="7.33"
height="7.33"
className={className}
stroke={stroke}
fill={fill}
>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 3}s`}
attributeName="x"
dur={animationDuration}
values="8.33;11.33;8.33"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 3}s`}
attributeName="y"
dur={animationDuration}
values="8.33;11.33;8.33"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 3}s`}
attributeName="width"
dur={animationDuration}
values="7.33;1.33;7.33"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 3}s`}
attributeName="height"
dur={animationDuration}
values="7.33;1.33;7.33"
/>
</rect>
<rect
x="1"
y="15.66"
width="7.33"
height="7.33"
className={className}
stroke={stroke}
fill={fill}
>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 3}s`}
attributeName="x"
dur={animationDuration}
values="1;4;1"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 3}s`}
attributeName="y"
dur={animationDuration}
values="15.66;18.66;15.66"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 3}s`}
attributeName="width"
dur={animationDuration}
values="7.33;1.33;7.33"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 3}s`}
attributeName="height"
dur={animationDuration}
values="7.33;1.33;7.33"
/>
</rect>
<rect
x="15.66"
y="8.33"
width="7.33"
height="7.33"
className={className}
stroke={stroke}
fill={fill}
>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 2}s`}
attributeName="x"
dur={animationDuration}
values="15.66;18.66;15.66"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 2}s`}
attributeName="y"
dur={animationDuration}
values="8.33;11.33;8.33"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 2}s`}
attributeName="width"
dur={animationDuration}
values="7.33;1.33;7.33"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 2}s`}
attributeName="height"
dur={animationDuration}
values="7.33;1.33;7.33"
/>
</rect>
<rect
x="8.33"
y="15.66"
width="7.33"
height="7.33"
className={className}
stroke={stroke}
fill={fill}
>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 2}s`}
attributeName="x"
dur={animationDuration}
values="8.33;11.33;8.33"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 2}s`}
attributeName="y"
dur={animationDuration}
values="15.66;18.66;15.66"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 2}s`}
attributeName="width"
dur={animationDuration}
values="7.33;1.33;7.33"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration / 2}s`}
attributeName="height"
dur={animationDuration}
values="7.33;1.33;7.33"
/>
</rect>
<rect
x="15.66"
y="15.66"
width="7.33"
height="7.33"
className={className}
stroke={stroke}
fill={fill}
>
<animate
id={`rectangle9_1_${id}`}
begin={`rectangle1_1_${id}.begin+${animationDuration * 2 / 3}s`}
attributeName="x"
dur={animationDuration}
values="15.66;18.66;15.66"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration * 2 / 3}s`}
attributeName="y"
dur={animationDuration}
values="15.66;18.66;15.66"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration * 2 / 3}s`}
attributeName="width"
dur={animationDuration}
values="7.33;1.33;7.33"
/>
<animate
begin={`rectangle1_1_${id}.begin+${animationDuration * 2 / 3}s`}
attributeName="height"
dur={animationDuration}
values="7.33;1.33;7.33"
/>
</rect>
</svg>
);
}