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Most simple components created
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91
lib/component/loading/various/SpinningBinary.tsx
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91
lib/component/loading/various/SpinningBinary.tsx
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import type { LoadingVariousProps } from "$/types/Loading";
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export default function SpinningBinary({
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width,
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height,
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className,
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animationDuration = 2,
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stroke,
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fill
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}: LoadingVariousProps){
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//https://github.com/n3r4zzurr0/svg-spinners/blob/main/svg-smil/gooey-balls-2.svg
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const id = crypto.randomUUID().replaceAll("-", "");
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return (
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<svg
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width={width}
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height={height}
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viewBox="0 0 24 24"
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xmlns="http://www.w3.org/2000/svg"
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>
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<defs>
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<filter
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id={`spinningBinaryFilter_${id}`}
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>
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<feGaussianBlur
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in="SourceGraphic"
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stdDeviation="1"
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result="y"
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/>
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<feColorMatrix
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in="y"
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mode="matrix"
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values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 18 -7"
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result="z"
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/>
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<feBlend
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in="SourceGraphic"
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in2="z"
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/>
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</filter>
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</defs>
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<g
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filter={`url(#spinningBinaryFilter_${id})`}
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>
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<circle
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cx="5"
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cy="12"
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r="4"
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className={className}
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stroke={stroke}
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fill={fill}
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>
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<animate
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attributeName="cx"
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calcMode="spline"
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dur={animationDuration}
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values="5;8;5"
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keySplines=".36,.62,.43,.99;.79,0,.58,.57"
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repeatCount="indefinite"
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/>
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</circle>
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<circle
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cx="19"
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cy="12"
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r="4"
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className={className}
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stroke={stroke}
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fill={fill}
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>
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<animate
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attributeName="cx"
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calcMode="spline"
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dur={animationDuration}
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values="19;16;19"
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keySplines=".36,.62,.43,.99;.79,0,.58,.57"
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repeatCount="indefinite"
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/>
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</circle>
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<animateTransform
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attributeName="transform"
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type="rotate"
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dur={animationDuration * 3 / 8}
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values="0 12 12;360 12 12"
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repeatCount="indefinite"
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/>
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</g>
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</svg>
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);
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}
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