211 lines
6.0 KiB
C++
211 lines
6.0 KiB
C++
//myClasses/Algorithms.hpp
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//Matthew Ellison
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// Created: 11-8-18
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//Modified: 11-8-18
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//This file contains the declarations to several algoritms that I have found useful
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#ifndef MEE_ALGORITHMS_HPP
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#define MEE_ALGORITHMS_HPP
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#include <vector>
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#include <cinttypes>
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#include <algorithm>
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#include <string>
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#include <gmp.h> //This is necessary for the getFib function for numbers larger than a normal int can hold. It can be commented out if needed
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namespace mee{
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//A list of functions in the file
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//Also works as a declaration
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//This is a function that returns all the primes <= goalNumber and returns a vector with those prime numbers
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template<class T>
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std::vector<T> getPrimes(T goalNumber);
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//This is a function that gets all the divisors of num and returns a vector containing the divisors
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template<class T>
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std::vector<T> getDivisors(T num);
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//This is a function that gets the sum of all elements in a vector and returns the number
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template <class T>
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T getSum(std::vector<T> numbers);
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//This is a function that searches a vecter for an element. Returns true if num is found in list
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template<class T>
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bool isFound(T num, std::vector<T> list);
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//This is a function that creates all permutations of a string and returns a vector of those permutations.
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//It is meant to have only the string passed into it from the calling function. num is used for recursion purposes
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//It can however be used with num if you want the first num characters to be stationary
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std::vector<std::string> getPermutations(std::string master, int num = 0);
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//These functions return the numth Fibonacci number
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uint64_t getFib(uint64_t num);
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void getFib(mpz_t fibNum, uint64_t num);
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template<class T>
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std::vector<T> getPrimes(T goalNumber){
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std::vector<T> primes;
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bool foundFactor = false;
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//If the number is 0 or a negative number return an empty vector
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if(goalNumber < 1){
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return primes;
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}
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//1 divides everything
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primes.push_back(1);
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//If the number is even 2 is a factor
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if((goalNumber % 2) == 0){
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primes.push_back(2);
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}
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//We can now start at 3 and skip all of the even numbers
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for(T possiblePrime = 3;possiblePrime <= goalNumber;possiblePrime += 2){
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//Step through every element in the current primes. If you don't find anything that divides it, it must be a prime itself
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for(uint64_t cnt = 0;(cnt < primes.size()) && ((primes.at(cnt) * primes.at(cnt)) < goalNumber);++cnt){
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if((possiblePrime % primes.at(cnt)) == 0){
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foundFactor = true;
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break;
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}
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}
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//If you didn't find a factor then it must be prime
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if(!foundFactor){
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primes.push_back(possiblePrime);
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}
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//If you did find a factor you need to reset the flag
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else{
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foundFactor = false;
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}
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}
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std::sort(primes.begin(), primes.end());
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return primes;
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}
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template<class T>
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std::vector<T> getDivisors(T num){
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std::vector<T> divisors; //Holds the number of divisors
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//You only need to go to sqrt(number). cnt * cnt is faster than sqrt()
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for(int cnt = 1;cnt * cnt <= num;++cnt){
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//Check if the counter evenly divides the number
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//If it does the counter and the other number are both divisors
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if((num % cnt) == 0){
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if(!isFound(cnt, divisors)){
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divisors.push_back(cnt);
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}
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if(!isFound(num/cnt, divisors)){
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divisors.push_back(num / cnt);
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}
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}
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}
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std::sort(divisors.begin(), divisors.end());
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return divisors;
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}
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template <class T>
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T getSum(std::vector<T> numbers){
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T sum = 0;
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for(unsigned int cnt = 0;cnt < numbers.size();++cnt){
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sum += numbers.at(cnt);
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}
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return sum;
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}
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template<class T>
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bool isFound(T num, std::vector<T> list){
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for(int cnt = 0;cnt < list.size();++cnt){
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if(list.at(cnt) == num){
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return true;
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}
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}
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return false;
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}
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std::vector<std::string> getPermutations(std::string master, int num){
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std::vector<std::string> perms;
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//Check if the number is out of bounds
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if((num >= master.size()) || (num < 0)){
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return perms;
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}
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//If this is the last possible recurse just return the current string
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else if(num == (master.size() - 1)){
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perms.push_back(master);
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return perms;
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}
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//If there are more possible recurses, recurse with the current permutation
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std::vector<std::string> temp;
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temp = getPermutations(master, num + 1);
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perms.insert(perms.end(), temp.begin(), temp.end());
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//You need to swap the current letter with every possible letter after it
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//The ones needed to swap before will happen automatically when the function recurses
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for(int cnt = 1;(num + cnt) < master.size();++cnt){
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std::swap(master[num], master[num + cnt]);
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temp = getPermutations(master, num + 1);
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perms.insert(perms.end(), temp.begin(), temp.end());
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std::swap(master[num], master[num + cnt]);
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}
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//The array is not necessarily in alpha-numeric order. So if this is the full array sort it before returning
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if(num == 0){
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std::sort(perms.begin(), perms.end());
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}
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return perms;
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}
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uint64_t getFib(uint64_t num){
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//Make sure the number is within bounds
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if(num <= 2){
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return 1;
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}
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//Setup the variables
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uint64_t fib = 0;
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uint64_t tempNums[3];
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tempNums[0] = tempNums[2] = 1;
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//Do the calculation
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uint64_t cnt = 2;
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uint64_t location = 1;
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while(cnt < num){
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tempNums[location] = tempNums[(location + 1) % 3] + tempNums[(location + 2) % 3];
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location = (location + 1) % 3;
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++cnt;
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}
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fib = tempNums[(num + 1) % 3]; //Transfer the answer to permanent variable
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return fib;
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}
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void getFib(mpz_t fibNum, uint64_t num){
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//Make sure the number is within bounds
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if(num <= 0){
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mpz_set_ui(fibNum, 0);
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return;
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}
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else if(num <= 2){
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mpz_set_ui(fibNum, 1);
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return;
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}
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mpz_t tempNums[3];
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//Initialize the variables
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mpz_init(tempNums[0]);
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mpz_init(tempNums[1]);
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mpz_init(tempNums[2]);
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//Set the variables correctly
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mpz_set_ui(tempNums[0], 1);
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mpz_set_ui(tempNums[2], 1);
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//Do the calculation
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uint64_t cnt = 2;
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uint64_t location = 1;
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while(cnt < num){
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mpz_add(tempNums[location], tempNums[(location + 1) % 3], tempNums[(location + 2) % 3]);
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location = (location + 1) % 3;
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++cnt;
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}
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mpz_set(fibNum, tempNums[(num + 1) % 3]); //Transfer the answer to the permanent variable
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//Clear the variables
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mpz_clear(tempNums[0]);
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mpz_clear(tempNums[1]);
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mpz_clear(tempNums[2]);
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}
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}
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#endif //MEE_ALGORITHMS_HPP
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